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Thank you for the response. I'm not very well versed in rpg maker, but from what I've gleaned so far, do the plug-ins and features you're using make so you're unable to deploy to Android normally? Or is it just the version of it you're using? Please let me know if you don't want to talk about this but I'm interested in what it would take to get it to Android, even if I have to program my own emulator or compatibility layer to do it. I know if it was easy you'd have already done it. I've been meaning to try and give myself the push to try and do something like this for a while. I've been a fan of Grove since near the beginning, and I want to help in any way I can.

The plug-ins we use do not stop the game from being used on pre-existing emulators like JoiPlay... they just don't work with it correctly, resulting in various visual glitches such as completely invisible levels.

So, as I mentioned, the game could be deployed to Android, but it'd have issues that would make it far from optimal to play.

We wouldn't stop you if you wanted to try and figure out a way to make it work though, and that's certainly ambitious of you to want to try. However, this isn't something that I have any degree of knowledge on myself, so we wouldn't really be able to offer any assistance in the matter.