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Yes, we are still using RPG Maker MV.

And no, we'd certainly rather not have somebody else making a mobile port of it.

In the simplest of terms, it isn't really our unwillingness to make a mobile version of the game. It's that the mobile game emulators out there such as JoiPlay and MaldiVes either aren't compatible with some of the functions we use to make the game work, or are very non-performant.

Maybe in the future we will look into a way to make a version of the game that runs without the plugins and functions that conflict... but it's not very high on our list of interests due to how it'd require a lot of reworking and REMOVING of features, without breaking the game underneath.

Thank you for the response. I'm not very well versed in rpg maker, but from what I've gleaned so far, do the plug-ins and features you're using make so you're unable to deploy to Android normally? Or is it just the version of it you're using? Please let me know if you don't want to talk about this but I'm interested in what it would take to get it to Android, even if I have to program my own emulator or compatibility layer to do it. I know if it was easy you'd have already done it. I've been meaning to try and give myself the push to try and do something like this for a while. I've been a fan of Grove since near the beginning, and I want to help in any way I can.

The plug-ins we use do not stop the game from being used on pre-existing emulators like JoiPlay... they just don't work with it correctly, resulting in various visual glitches such as completely invisible levels.

So, as I mentioned, the game could be deployed to Android, but it'd have issues that would make it far from optimal to play.

We wouldn't stop you if you wanted to try and figure out a way to make it work though, and that's certainly ambitious of you to want to try. However, this isn't something that I have any degree of knowledge on myself, so we wouldn't really be able to offer any assistance in the matter.