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The art style with only 8 colors was well suited to the squadron heroes and looked great. I felt that the story between the acts was also the best hero story, delving into everyone's personalities, but also foreshadowing them, leading to a very hot development at the end. The way the music builds up and the transformation call at the end, that was also very hot!

My favorite characters are Rhea and Viri, and my favorite move is the Emerald Saber. Also, I couldn't get enough of Juni's hawk pose after her attack!

Also, I tried the arcade mode after clearing the game, but the organization button kept changing to "Go! Go! Go!" and I could not change the organization.

my playthrough vide

Oha, many MANY thanks for your feedback! I'm glad you liked the game - and that you liked the small interactions between the characters! I need to check what went wrong with the Party button, in theory it should change to GO GO GO only before the final boss. I will double check in my code, I might have messed up something in the last export. Did you play the Windows version, the browser version or any other?

Oh, sorry! I entered this URL in the itch app and downloaded it, but it looks like the version I was downloading was "8colorssentai_win_debug.zip"!

Uuuhm, the Debug version should be a low-performance but super stable version, so in principle that can't be the issue. Can you by chance link me your save files? You can find them by typing %appdata%\Godot\app_userdata\8colorsSentaiProject and pressing Enter in the Windows Explorer address bar. I suspect a flag didn't clear when you completed the game, thus causing the Arcade file to start with a "cleared last boss" state that triggered the GO! GO! GO! If you could send me your save files, I can check if this is the case.

Thanks a million in advance!

Here is the saved data!

https://drive.google.com/drive/folders/1uZ_p4zU_-c_y5Tk4je5SIorJyYqOXiZN?usp=dri...

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THANKS! It's definitely a flag that didn't clear after the story mode, though I don't understand why (yet). So, if you want to reset your arcade run and try it until I fix stuff, open the save file savedataArcade.cfg and replace "true" after "hasToShowLastBoss" with "false" (no quotes), then save the file. I would suggest to set bossBeaten0=0 and totalNumberOfTurns=0 too to have a fresh start.
I will investigate the bug, thanks a lot for reporting it again!

UPDATE: YES! I found the bug, it was something in the code that reset the game flags on arcade start/story start. I don't know why it didn't trigger any other chaotic bugs before? Weird... but it should be solved. I'll upload the new build soon.

Yay! I will try the arcade mode as well, looking forward to it!

To be honest, Arcade mode is just Story mode with a turn limit and no dialogues. You have 120 turns to beat the first 8 bosses and then one shot at beating Barion. The goal would be to finish it in the least amount of turns. My personal record for the first 8 bosses is 110 turns circa, give or take 5-6. I'd be curious to see what is the most optimal strategy, if players can find one!

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I tried many times and once lost to the last boss after defeating 8 bosses in 112 turns. I then removed the Sharpen Emerald Saber on Vesper and retreated once, but finished defeating 8 of them in 119 turns and was able to complete the game in a total of 177 turns.

The Arcade mode has a seemingly strict turn limit, but it was a very fun mode to figure out the strategy. MEOOOOOOW!!!