The story of two people from different races with distinct traits, and the way their friendship grows, was truly wonderful!
The puzzles were also fun, making great use of each character’s unique abilities.
And the ending was happy, which made me smile.
This is a game that makes everyone smile! ฅ^•ﻌ•^ฅ
tsuneko (catlover_mimi)
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I had so much fun with the distinct characteristics of each environment and the puzzle elements built around them!
The puzzles in the water stage were grand and challenging, but the sense of satisfaction when I solved them was great.
I also liked how many of the orbs had sharper, more specialized properties than I expected—it was really interesting.
I especially love things like the glass orb that shatters when you fall, despite that drawback! (=ↀωↀ=)
Hello! Every piece was fun, and it turned into a really great game experience overall.
I especially loved Regrab City and Ken Griffey Jr.'s Horrible Tower.
In Regrab City, one of the most fun moments was naturally discovering the combination of small jumps and hovering in the final stage.
Horrible Tower was also a blast, letting me use the skills I learned in Regrab City while tackling many stages with more dynamic obstacles. Meow!
This game was unbelievably fun!!!!!
The roller skating movement felt amazing, the refreshing world with long sightlines was exhilarating, and the carefully thought-out object placement was absolutely incredible!
The further I progressed, the more fun it became, and toward the final stages I could feel the end approaching, which made me shout that I didn’t want to finish it yet while playing! That’s how great of a game experience it was.
As feedback—this is something that was both a pro and a con, and also tied to my own enjoyment—the guidance in the early part felt quite hard to understand.
When you gain speed and launch off a slope, being able to reach other islands to the side made me worry that I might be ignoring the intended path and getting stuck. Also, since the game description mentioned skill acquisition like a Metroidvania, but I couldn’t find anything like that at all, I sometimes felt anxious that I might be missing something important.
On the other hand, because the guidance wasn’t clear and I had to experiment and figure things out on my own, I really felt the joy of carving my own path forward, so maybe it’s truly a double-edged sword.
I also recorded myself playing this game on stream, so I’ll share it here! (=ↀωↀ=)
I played this game and Super Squishy Candy Console!
Both of them had a wonderful Christmas atmosphere.
In this one, I really enjoyed how different music played after each clear, and how each stage could be completed fairly quickly so you could keep moving on to the next one.
As for Super Squishy Candy Console, I couldn’t open the PDF, but I loved the combination of a warm Christmas morning feeling with such a strange game.
Extremely difficult to watch and judge two courses at the same time!
But I really loved how completely different environments appeared whenever you moved to a new location.
And above all, congratulations on Heaven’s 5th anniversary.
Playing this game is what introduced me to Heaven.
After watching the trailer, I instantly fell in love with the footage of the two characters running through beautiful alien environments in 3D, and that’s what made me buy Heaven.
I’m looking forward to playing it while relaxing at the end of the year (=^・ω・^=)
Addendum
Ah, I’m really sorry, but I had the wrong video!
I wanted to show how much fun I had playing, but I ended up being very rude—my sincere apologies! The attached video has now been corrected.
I really love LezLiz’s winter yuri works! I was so happy to see the two characters who appeared before show up again. The event scenes were incredibly well made, and I could really feel how experiencing all kinds of events together deepened their bond. The special feeling of the event scenes was wonderful! ฅ^•ﻌ•^ฅ
And I’m also very grateful that you added Japanese support—it was a lot of fun!
日本語での返信ありがとう! 嬉しいにゃー
「ゆうみちゃん:やちんがたいのうしている」という日本語でのサブタイトル、すごく惹かれてプレイしたのです
こちらこそありがとうございました! 日本語の会話追加されたらまたプレイしたいにゃー
Thank you for replying in Japanese! It made me really happy. I was strongly drawn in by the Japanese subtitle 「ゆうみちゃん:やちんがたいのうしている」 and that’s why I decided to play. Thank you so much as well! I’d love to play again if more Japanese dialogue gets added. ฅ^•ﻌ•^ฅ
The DJs, the princess, and all the animals involved with the music were absolutely wonderful.
The gameplay was really fun too!
Thanks to the damage boosts and the increased drop-rate power-ups, the later stages became pretty easy, though!
I played the Windows build, but even after restarting the game after clearing it, I couldn’t access Hard Mode.
Once it becomes available, I’ll play it again! (=ↀωↀ=)
Whoa! What an amazing clicker game!
The graphics were beautiful, and having the story serve as a clear goal really boosted my motivation—it was so much fun.
I’d also love to be overwhelmed again by Lucifar’s comeback.
I wasn’t quite sure what the angel monument on the far right after a reset was about.
Does it simply grow as you earn wings at Noah’s Market?
Anyway, it was incredibly fun and I’m super satisfied meow~!
The little raccoon was adorable, and the world was weird and full of wild, chaotic events, so I had an amazing time!
I especially liked the bread creature and the creature that smokes.
I thought I had fully completed the demo by collecting all the items, but after looking through the comments, I realized I had only played the surface level of the game.
What a shocking discovery! (=ↀωↀ=)
The frogs were so cute! Even though all the stages share the same “witch’s desk” concept, each area had different gimmicks, objects, and perspectives, so I kept feeling fresh surprises all the way to the end. In other words, it was super fun!!!
I played the Steam demo with an online friend, but the friend who joined through Steam Play Together couldn’t control the game with a gamepad, and had to assign keyboard controls to play as the first frog. On my side as the host, I could also control only the first frog, but by connecting two gamepads and using the second one, we managed to control the first and second frogs separately. (=^・ω・^=)
This is such a fascinating concept!
I really loved the first tutorial puzzle and the excitement of leaping into a world where vision is completely removed.
Before playing, I decided not to read the Accessibility section on this page and only check it if I got stuck.
I did feel a bit frustrated when I couldn’t find the next puzzle, but when I saw the phrase “take time to enjoy the soundscape” in the Accessibility section, I took a moment to relax and appreciate the sounds. After that, the time spent wandering actually became enjoyable.
And the final sequence was truly moving!
It was a wonderful gameplay experience! (=^・ω・^=)
Hello! It was truly exciting to dash across the giant’s body at high speed with such stunning graphics.
At first, I didn’t notice the intended path and ended up running backward or across empty areas, but once I started following the side with obstacles, I was able to reach the end without any issues.
I also streamed the game while playing, and there were moments when the frame rate dropped quite a bit—sometimes down to around 20 FPS.
The heaviest slowdown happened when looking from one edge of the giant’s body toward the opposite side, filling the view with many objects.
My CPU is a Ryzen 5700X and my GPU is an RTX 5080, which is a somewhat unbalanced setup favoring the GPU, so the issue may not necessarily be due to graphical load. (ฅ`・ω・´)っ
The stamp designs, filled with the culture of each land, were fascinating, and the way they were cleverly used to present fragments of an unknown alien language and culture was incredibly interesting.
The puzzles also had a satisfying level of difficulty and volume, making them very enjoyable to play.
It was a wonderful gameplay experience! meow!
It was a very cute and enjoyable puzzle game, and the art was wonderful.
I think the key controls are based on actual shortcut keys, but there were so many keys required that I often found myself pretty confused.
Also, there were a few times when I meant to press the reset button but accidentally hit the power button instead, sending me back to the very beginning.
But when I finally cleared it, it felt absolutely amazing! (=^・ω・^=)
At first glance, the stage looked incredibly difficult, but thanks to the excellent controls and clever stage design, it was surprisingly easy to clear and felt extremely satisfying to play.
In other words, it was super fun and absolutely fantastic!
I also really loved the cute bunny girl and all the lively animated objects.
It was such a wonderful work, so I’ll continue to support you!
I’m just a beginner with shaders, but by looking around this museum, I finally understood that all the different patterned textures on the museum and the arches outside are being expressed with a single shader!
Until now, whenever I needed something like a flame effect, I would just apply a shader someone else had already made. But once you understand the structure, it becomes easy to customize it to your liking — and you can even make your own.
It was a very fascinating museum! (=ↀωↀ=)
I managed to clear everything on Hard Mode! I’m totally satisfied!
The Phantom gave me the most trouble because the minion ghosts were really annoying, but the sense of achievement made it fun.
The centipede boss’s screen-filling bullet patterns reminded me of the Dragon boss from Enter the Gungeon, and that was really cool.
The pyramid’s presentation was amazing—so dynamic and exciting.
Every boss was unique and incredibly fun! (=ↀωↀ=)
I thought the controls would be complicated at first, but I was surprised at how quickly I got used to both dodging and attacking, and it was really fun to fight while focusing on the boss’s moves!
Each boss is pretty tough, but once you learn to read their attacks, you can stay in longer to deal more damage, and that makes it even more fun.
It was a great gameplay experience! (=ↀωↀ=)
A few days ago, I invited a friend and played it on stream! v0.5.4
The developers happened to be there too, and it was really fun to play together.
I loved the slightly eerie low-poly townscape where you can see far into the distance.
And the way you interact with other players in the game is so interesting!
The combination of short-range voice chat and the slightly inconvenient long-distance communication methods is really nice.
But since those communication methods are a bit troublesome, I sometimes felt like it might actually be faster to just walk over and enter the passcode directly.
Still, when we successfully delivered the passcode from a distance, the sense of achievement was amazing!!!
I also love the body-temperature sharing system.
Here’s the recording of that stream! (=ↀωↀ=)


