The way animal life and human life intersect through time and actions was really interesting at the start.
It truly felt like a fusion of art and game meow~! (=✧ω✧=)
A wonderful work where the creator captured a moment in time and added the fun of finding cats.
I really enjoyed it, it felt like I was actually traveling in Helsinki.
After finishing the game, I realized from the screenshots that you could take a bath.
PS. I actually watched your “released on every Friday of 2025” every week, and it gave me motivation to keep going too. Congratulations on completing it meow~! (=✧ω✧=)
An unbelievably amazing work.
Each stage stands on its own as a single piece of art, but also works as rotating dynamic art, and at the same time as a game where you move through it as the player. It truly felt like a fusion of art and game.
As a platformer, the objective is simple, just collect items and reach the door, but since things are not always visually clear, you have to think in ways beyond just control, which made it both challenging and fun, and I really liked that.
It was an incredibly satisfying game and art experience meow~! (=✧ω✧=)
Aaaah meow~! A pastel-colored yet vivid and sparkling underwater world, and being able to swim through it as a dolphin, what a wonderful game!!!!!!!!!!
It was also nice how different characters join you and make cleaning the ocean easier.
And more than anything, wrapping and packaging the presents was really fun!!!!!!!!!!
It turned into a very fun game experience! (=✧ω✧=)
Thank you so much! I was able to set the graphics to my liking and played it again!
I liked the KYAGB mode the most, with its difficulty that tries to kill you from the very start, and after dozens of runs I finally got to a point where I could play it more consistently.
If I did not increase the number of shots at the first power-up, I could not clear the enemies that became faster than my ship after the timeout, and I kept dying in frustration, but that was fun too meow!
The graphics, music, and sound effects were all great, and I especially liked the Japanese intonation in the voice when casting magic!
The controls were very easy to understand, with the magic mapped to gamepad buttons.
Switching to the second page can be done with one button, but it still felt a bit confusing, so I would like a trigger-style option where it switches only while holding the L button.
There were lots of hidden paths which was impressive, but I kept opening the map every time to check for them, which slowed the pace a bit.
Since the demo did not keep save data, I could not see the event where you help the woman in town, but I will look forward to it in the full version.
I wrote a lot, but I had a great time! The PV kind of reminded me of Sailor Moon, and I especially loved the scene where the cape flows and transitions the scene, I liked it so much I watched the PV about five times meow (=✧ω✧=)
Traveling through many different worlds in a short time felt like such a luxurious experience!
I especially liked the part where you walk on those soft, colorful round objects, and the place where someone stands on a high cliff.
I could not find most of the places shown in the screenshots.
But drifting through all those different places was really fun. (=^・o・^=)
It was a fun game with physics inertia and some unfair elements.
I first played and cleared the normal mode, then moved on to challenge mode.
The mode where you treat John-boy had a very hard fixed map with no randomness, but it was really fun.
I was surprised that this kind of rage-style high difficulty game already existed over 8 years ago, before it became a genre.
I had a great time! (=ↀᴥↀ=)
I really liked the cute, desk-like atmosphere of the whole game.
I played using a pen tablet instead of a mouse, and it was fun.
Having to draw all the way to the goal in one stroke, and restarting if I hit a wall, was a bit tough, but that made finally clearing it feel even more rewarding meow. (=ↀωↀ=)
I really liked the overall atmosphere of the game. It felt strange, yet also full of a sense of everyday life.
At first, I was overwhelmed by the world and didn’t know what to do, but as I began to understand this island, talking to the residents became interesting, and I was able to reach the ending, meow.
There was a bug with the unnamed Dwellers where talking to the same person twice caused the game to crash. It happened every time for me, but it might be just my environment. (=ↀωↀ=)
The music and the stage sprites were completely different in each location, and the atmosphere was really great.
I thought things like the giant flowers and the fallen stars were used very effectively.
The system where you can change your wand only at the base was very fun as a puzzle mechanic, but having to return to the base many times was a little stressful.
But progressing while being limited to the wands you have also felt fun, meow! (=ↀᴥↀ=)
Nanami’s magical girl action game was really amazing!!!!!!
At first, the progression was a bit hard to understand, and I went into the kelp area without getting used to the controls and got defeated by the squid knight. But after practicing the controls while collecting shells in the first stage, I was able to handle it much better.
The transformation scene and the various stages like the school and the underwater areas were all unique and had such beautiful locations that really impressed me.
My favorite was the dreamy stage with a pink ocean surface and glowing pink lights floating above it.
It turned into a really fun game experience, meow! (=✧ω✧=)
I really liked the overall Japanese-style atmosphere of the game, as well as the effort it takes to make a gyotaku and the sense of accomplishment when it’s finished.
My father enjoys fishing, and when he once caught a big flounder, he made a gyotaku with black ink, and it was even used in a fishing shop’s calendar the following year. This game reminded me of that moment, meow! (= ̄ω ̄=)
The feeling of gently floating on the waves was really nice!
On the other hand, the swimming-based controls were a bit difficult, and it was hard to dodge the bullet patterns.
Finding the secrets was tough since it mostly came down to trying everything, but there were lots of surprises, so it was fun to discover them, meow! (=ↀᴥↀ=)
The music and sound effects felt really good and made the game very fun!
I also liked how the map sprites changed for each stage, making the atmosphere feel completely different.
I found a glitch where the boss couldn’t use melee attacks.
The GIF of rotating around the home base on this page is really nice.
In a good way, it gave me a different impression than I expected, meow! (=ↀωↀ=)
Exploring the map while growing moss in different places and searching for cats was so much fun!
The idea of spreading moss was visually clear and satisfying, which made it really enjoyable.
And the feeling when I uncovered the hidden mysteries was amazing—so satisfying and rewarding!
It was a great game experience, meow! (=✧ω✧=)
This is amazing! It’s an incredible game, and I had a fantastic time!!!
Both the stages along the way and the boss battles felt very carefully crafted, and I had fun the entire time while playing.
At first, the difficulty felt high and a bit unfair, but the controls were straightforward and easy to handle, and once I learned the patterns, the boss fights became manageable.
The ending scene was the best reward.
After finishing the game, I never expected to feel that Narf would become such a lovable presence…
It turned out to be a truly great game experience!! (=ΦωΦ=)
I played Prototype #2!
The overall atmosphere of the stage was really great. It was very fun to move through this place with parkour.
Sorry if this is intended behavior, but I noticed that after landing and during some other actions there was a short freeze, and many times I could not control the character the way I expected.
But I still had a lot of fun! (=^・o・^=)
The version I played was 1.7.
I only had a rough idea of how the chess pieces move, but it was very fun because I could learn the rules while playing the game!
Some wands were still hard to understand even after using them many times, but it felt fresh. It felt like I had really become a roguelike character who cannot properly use magical items because of low wisdom or intelligence.
The feeling of despair when enemies surrounded me was very strong.
Later in the game, I realized that when an enemy appeared, if I turned back immediately and defeated them one by one, it was much easier and I almost never got surrounded.
I also thought it could be interesting if opening a door suddenly made the whole room bright, or if there were glowing enemies that could wake up nearby enemies, meow! (=ↀωↀ=)
The inertia in the controls combined with the instant-death traps made it really difficult, but as I kept playing I gradually got better at dealing with them, and that was really fun!
Until I noticed the markers for the instant-death spots, I kept dying over and over while practically losing my mind, meow! (=꒪ω꒪=)
What beautiful artwork! I was drawn in by the thumbnail and the soft pastel colors and decided to play it.
While playing, I started thinking, “Hm? Something about this girl seems a little… off?” Then I noticed the yandere tag and it all made sense, haha.
The difficulty was pretty high, but I felt really happy when I finally managed to get a successful shot, meow! (=ΦωΦ=)
The upgrade system was really fun!
The engine that accelerates with a button felt incredibly satisfying.
It was a bit difficult when the aircraft became so big in midair that it almost covered the whole screen.
I couldn’t quite master the grapple, but combining it with aerial control seems like it would feel really amazing, meow! (ฅ`・ω・´)っ