The atmosphere in the room felt very lovely. (=✧ω✧=)
It was a bit hard to find the target objects, but that made it more relaxing.
I really liked the overall atmosphere of the game. It felt strange, yet also full of a sense of everyday life.
At first, I was overwhelmed by the world and didn’t know what to do, but as I began to understand this island, talking to the residents became interesting, and I was able to reach the ending, meow.
There was a bug with the unnamed Dwellers where talking to the same person twice caused the game to crash. It happened every time for me, but it might be just my environment. (=ↀωↀ=)
The music and the stage sprites were completely different in each location, and the atmosphere was really great.
I thought things like the giant flowers and the fallen stars were used very effectively.
The system where you can change your wand only at the base was very fun as a puzzle mechanic, but having to return to the base many times was a little stressful.
But progressing while being limited to the wands you have also felt fun, meow! (=ↀᴥↀ=)
Nanami’s magical girl action game was really amazing!!!!!!
At first, the progression was a bit hard to understand, and I went into the kelp area without getting used to the controls and got defeated by the squid knight. But after practicing the controls while collecting shells in the first stage, I was able to handle it much better.
The transformation scene and the various stages like the school and the underwater areas were all unique and had such beautiful locations that really impressed me.
My favorite was the dreamy stage with a pink ocean surface and glowing pink lights floating above it.
It turned into a really fun game experience, meow! (=✧ω✧=)
I really liked the overall Japanese-style atmosphere of the game, as well as the effort it takes to make a gyotaku and the sense of accomplishment when it’s finished.
My father enjoys fishing, and when he once caught a big flounder, he made a gyotaku with black ink, and it was even used in a fishing shop’s calendar the following year. This game reminded me of that moment, meow! (= ̄ω ̄=)
The feeling of gently floating on the waves was really nice!
On the other hand, the swimming-based controls were a bit difficult, and it was hard to dodge the bullet patterns.
Finding the secrets was tough since it mostly came down to trying everything, but there were lots of surprises, so it was fun to discover them, meow! (=ↀᴥↀ=)
The music and sound effects felt really good and made the game very fun!
I also liked how the map sprites changed for each stage, making the atmosphere feel completely different.
I found a glitch where the boss couldn’t use melee attacks.
The GIF of rotating around the home base on this page is really nice.
In a good way, it gave me a different impression than I expected, meow! (=ↀωↀ=)
Exploring the map while growing moss in different places and searching for cats was so much fun!
The idea of spreading moss was visually clear and satisfying, which made it really enjoyable.
And the feeling when I uncovered the hidden mysteries was amazing—so satisfying and rewarding!
It was a great game experience, meow! (=✧ω✧=)
This is amazing! It’s an incredible game, and I had a fantastic time!!!
Both the stages along the way and the boss battles felt very carefully crafted, and I had fun the entire time while playing.
At first, the difficulty felt high and a bit unfair, but the controls were straightforward and easy to handle, and once I learned the patterns, the boss fights became manageable.
The ending scene was the best reward.
After finishing the game, I never expected to feel that Narf would become such a lovable presence…
It turned out to be a truly great game experience!! (=ΦωΦ=)
I played Prototype #2!
The overall atmosphere of the stage was really great. It was very fun to move through this place with parkour.
Sorry if this is intended behavior, but I noticed that after landing and during some other actions there was a short freeze, and many times I could not control the character the way I expected.
But I still had a lot of fun! (=^・o・^=)
The version I played was 1.7.
I only had a rough idea of how the chess pieces move, but it was very fun because I could learn the rules while playing the game!
Some wands were still hard to understand even after using them many times, but it felt fresh. It felt like I had really become a roguelike character who cannot properly use magical items because of low wisdom or intelligence.
The feeling of despair when enemies surrounded me was very strong.
Later in the game, I realized that when an enemy appeared, if I turned back immediately and defeated them one by one, it was much easier and I almost never got surrounded.
I also thought it could be interesting if opening a door suddenly made the whole room bright, or if there were glowing enemies that could wake up nearby enemies, meow! (=ↀωↀ=)
The inertia in the controls combined with the instant-death traps made it really difficult, but as I kept playing I gradually got better at dealing with them, and that was really fun!
Until I noticed the markers for the instant-death spots, I kept dying over and over while practically losing my mind, meow! (=꒪ω꒪=)
What beautiful artwork! I was drawn in by the thumbnail and the soft pastel colors and decided to play it.
While playing, I started thinking, “Hm? Something about this girl seems a little… off?” Then I noticed the yandere tag and it all made sense, haha.
The difficulty was pretty high, but I felt really happy when I finally managed to get a successful shot, meow! (=ΦωΦ=)
The upgrade system was really fun!
The engine that accelerates with a button felt incredibly satisfying.
It was a bit difficult when the aircraft became so big in midair that it almost covered the whole screen.
I couldn’t quite master the grapple, but combining it with aerial control seems like it would feel really amazing, meow! (ฅ`・ω・´)っ
It felt like I was walking through a beautiful dream, and it was very soothing.
Seeing other people’s wishes and finding special spots to make my own wishes was lovely. ✨
I especially liked the animals playing in the water!
When I saw the man I met underwater, I imagined a situation where I found a lovely place full of lush plants and a small waterfall, pushed aside the thick grass to explore it, and suddenly there was a man there and we accidentally made eye contact. That image popped into my head and made me feel really amused, meow! (=꒪ω꒪=)
All three stages had completely different vibes, which made them really interesting!
The first stage felt like an eye test? The atmosphere even gave off a bit of horror, so I instinctively braced myself for a moment.
In the final stage, the dark environment with distant celestial bodies shining far away looked beautiful — it became my favorite, meow! (=^・ω・^=)
The underwater atmosphere, along with the sound effects and music, made this a really soothing and lovely game, meow!
I also like Sokoban-style puzzle games, but when I run into stages that are beyond my brainpower, the frustration sometimes wins and I end up trying to brute-force every possible pattern. But in this game, instead of a simple undo function, you can move the things you placed back yourself, so you don’t have to reset everything depending on the order you placed them. That made it much easier and more comfortable to play.
The power of the crab’s special ability, meow! ✨ (=^・ω・^=)
The large first field had such a wonderful atmosphere, and the quiet city sounds were very soothing and beautiful. At first, when I reached the ending, I pressed the Escape key and accidentally closed the game, but I cleared it again and was able to watch the final scene. It was a truly lovely piece of work!
It feels like a dream to be able to play the Sonya and the Blackbird series again, meow!
The art style seems more polished than before, but it also feels warmer and more hand-crafted, and just looking at all the different flowers in the greenhouse puzzle was so soothing.
But I have a feeling that many emotionally painful things might happen in Sonya’s world…
I’m incredibly happy about the news that it’s becoming a full game!
If all this excitement ever starts to feel like pressure, I hope it doesn’t stress you out.
I just really love your work and I’m cheering for you so much, meow! (=^・ω・^=)
Balancing energy and attack upgrades was really fun, meow!
If I mismanaged my energy, I sometimes couldn’t attack at all and just had to die, though—meow.
The shotgun-like weapon that fires lots of bullets had amazing synergy with damage boosts and felt super strong.
I probably played version 0.9.4.0, but the game crashed while I was playing, meow! (ΦωΦ)
Both the characters and the playable character are incredibly unique!
The movement system using two octopus like tentacles controlled by the gamepad felt very strange, yet intuitive at the same time.
I played before the update, but when I saw that they later added a feature where you get gently patted after failing, I felt how deeply loved this character is.
Instead of lowering the difficulty to deal with the challenging controls, choosing an approach that helps players overcome it by making them feel affection for the character is something I absolutely love!!!!
In short, it was extremely fun, meow! (ฅ^•ﻌ•^ฅ)
Each stage was incredibly fun because the sprites, the music, and even the direction of the gimmicks were all different every time.
You wrote that this was your first serious platformer, but this is definitely one of my favorite games.
Especially in the later stages, I could feel that you’d grown more accustomed to building levels while I was playing.
One thing I noticed was that using C + down to pick up items felt a bit confusing, and the waiting time for the moving platforms that go up and down was a little long.
My favorite stages were the Pyramid and Heaven, meow! (=^・ω・^=)
I also recorded some gameplay footage, but it was captured from an older version.