Waaaaaah, what an amazing atmosphere this game has!
It felt a little eerie, but strangely not scary at all, and it made me want to keep exploring more and more!
But… when I first met my friend, I panicked and threw a bunch of rocks at them…
Maybe people just do things like that when they're scared…
The gameplay was super fun! Meow! 🐱
tsuneko (catlover_mimi)
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The eerie atmosphere was incredible—it gave me chills and filled me with creeping fear!
It seems like escaping isn’t possible yet, but when I tried to ascend and move through the cave, the way everything writhed around me was truly disturbing and scary...
I also watched the development footage! Docking at that cave and boarding, or changing the terrain with a gun—it all looks so exciting! I can’t wait, meow~! 🐱
The setting and the conversations with all the unique characters in each stage were so much fun, meow!
The game system was also really interesting—I enjoyed thinking ahead like, “Next time I reincarnate, I’ll start with this skill, then do that, and then just let it run...” It was fun to plan everything out in my head before starting! 🐾
What a wonderful creation…❤ The warm welcome from the senior tailors, their life advice, the coziness of hand-stitched patchwork art, the fun of the live-action segments, and the many patterns inspired by cultures around the world—so many beautiful things were packed into this work, and I absolutely loved it!
Wishing happiness to you, your husband, your mother, and your kitty too, meow~! 🐱
Meow! The game had such a fun and stylish vibe with its pop design on a dark background—it was super enjoyable!
The initial fire rate felt a bit slow and slightly frustrating, but after a few tries, I got way stronger and could rack up points easily, which felt great.
I’m really looking forward to seeing more skills appear—it’s going to be even more fun, I can tell!
I streamed the gameplay, so I’ll share the video too.
There’s a short clip of Boller gameplay near the end, so if you’re interested, I’d be happy if you check it out, meow~ 🐾
Waaah! The screen was packed with lively hand-drawn art, and just looking at it made me so happy!
Managing the painter girl's motivation and health was really tough, but I had a lot of fun!
Once I get focused, I become the kind of person who forgets to sleep, turn on the lights, or even notice if it's hot or cold—super hyper-focused! Nyaa~ 🐱
Wooooah! This is an upgrade shooter with serious replayability!
I played it a few days ago, so this feedback is based on an older version.
At first, it’s a bit stoic—upgrades come slowly—but it’s really fun to progress by relying on skill to cover the gaps! Around x50, the inflation kicks in hard: you get tons of upgrade points, but also tons of enemies, which makes it even more exciting!
Having ultra-difficult bosses sitting there waiting is also awesome. I had a blast saving up points and learning their patterns to take them down!
I made it to x200, but after defeating the purple enemies that appear there, I couldn’t collect the dropped points for some reason, and got defeated.
After that, I updated to the latest version, and the enemy movements were totally revamped—super fun! But the purple enemies still didn’t seem to give me any points for some reason, meow~ 🐾
Hello nya! I played the demo in Japanese!
The shooting while flying through the city, the upgrade system—those core parts of the game were super fun!
The audio felt a bit quiet, so it would be great if music or more powerful sound effects could be added.
The Japanese translation for the title UI and skill descriptions felt very natural, but the dialogue part was quite awkward, meow~!
Nyaa~! The wiggling worms were a bit creepy at first, but collecting and protecting them was super fun! The spider attacks—losing worms to them was sad, but that sadness actually made the experience even better.
The items were a great mix of practical and fun, which kept things interesting.
I loved the slide the most! I ended up sliding on it a whole bunch. 🐾
Nyaa~! The wiggling worms were a bit creepy at first, but collecting and protecting them was super fun! The spider attacks—losing worms to them was sad, but that sadness actually made the experience even better.
The items were a great mix of practical and fun, which kept things interesting.
I loved the slide the most! I ended up sliding on it a whole bunch. 🐾
Hello~! No worries at all nya! My play style is a bit unique—I use OCR software to recognize and translate text, and during that process, the game program might become inactive, which could have caused the glitch. So if the same bug doesn't happen in a normal environment, please don't worry about it!
Anyway, I had so much fun and felt completely satisfied, meowmeow~! 🐾
Hello, meow~! Thank you for letting me know about the update!! I was already following, so I actually saw the update through a notification, and I played it on stream—I had just finished Spring yesterday!
The aquarium, though small, had such lovely details like different tank sizes and shapes, a giant whale wallpaper, display spaces combined with bookshelves, and a cozy deep-sea-colored room in the very back—it was so incredibly wonderful!!!!!!
I felt moved, like, “This is the aquarium they wanted to express!”
The underwater visuals sparkled, and each area had such a unique atmosphere, swimming through it was pure joy.
The jellyfish area especially became my favorite.
Just imagining a life where you see the faces of aquarium visitors every day and then dive into the ocean in the evening—it sounds so beautiful.
The first time I played was on the previous version (the downloaded file was named "Ambertide Bay Final.zip"), and I’m not sure if it was because of that, but at one point, when I interacted with an aquarium tank, I couldn’t interact with anything afterwards. (Video 24:40~)
And I don’t know if ending the game at that point caused it, but when I restarted, the cave in the area with the golden fish and squid was closed, and the calendar date had shifted by one day.
I ended up playing through to the end of Spring like that!
But the game had evolved so so so much, and it was exactly the world from the concept art I first saw—it was so fun! I was really happy to dive back into the world of Ambertide Bay, meow~! 🐱
Amazing! I have never actually experienced it myself, but I can feel the atmosphere of those stylish houses from half a century ago that I’ve only seen in photos and videos — and in such a luxurious form!
I feel that the works of various designers are beautifully harmonized through the lighting and arrangement.
It feels truly wonderful, meow~!
Aaaah, I really love the gentle and soothing atmosphere of this art! The world feels filled with a beautiful mood!
The shooting part gets pretty tough! Even when I directly link my professional nyan-nyan dodging skills to the frog wizard's brain, it still feels quite difficult!
But the mechanic of filling up the stomach is super interesting, meow~! 🐱
Wow, I have so, so, so much fun! When I first play, it is the old version, and when the final boss appears, I return to the title screen—but I mistake it for part of the game, and for some reason I feel strangely satisfied with that.
But after I experience the final battle in the new version, I feel wrapped in a super nostalgic feeling.
And I truly realize that Blungo is growing through this game, and I feel that all those in-between scenes really carry deep meaning.
Anyway, I feel super moved! It is such a great game experience! 😺
I also play the original Make10 a lot, so I feel really happy to see it get a nice polish! The title menu and other features get added, but I love how it still keeps the simple feeling of jumping right into the game!
Among the demos, I like MakeX! I enjoy how the numbers gradually increase and turn into your score—it feels great to play over and over to improve little by little. The way the cleared numbers fall down is fresh compared to before, and it makes the game easier to play.
Make42... Make42!? Make 42!!!!!
Wow! So beautiful! It is such a relaxing experience!
The dandelions gradually increase, and the idea of making a wish when sending off the fluff is really lovely.
After playing normally at first, I feel like playing again, so I do it again, but this time I do not buy Gust and instead increase them with the mouse cursor until the end.
The places I trace with the mouse change color later, and that also feels really nice to look at, meow~! 🐱
Happy birthday, Sylvie!
And this game is super fun!
So many cute kittens! A line of toddling kittens! Bat kittens that come flying in! A slightly bigger LimeNekoKitten! A big fluffy Kitten! A blue happy Kitten! An ultra-giant bullet-hell Kitten!
It is the best, nya!
It is a short game, but I can play it many times and it gives me such a great experience, meow~! 🐱
Amazing! It is packed with sci-fi, samurai, mechs, action, adventure, and even Sokoban puzzles — it feels super fun!
All the characters have such unique personalities, which is really nice nya. I especially love the doctor robot... it feels bittersweet, but I still love it...
I have so much fun nyaaa! 🐾
Congratulations on the 10th anniversary!!!! This commemorative game is incredibly, unbelievably fun! The surprises, the unexpected twists, and the wonderful lingering feeling after playing are all absolutely amazing!!!
I'm also really happy that it supports multiple languages — I play in Japanese, and the translation is great and makes it very easy to enjoy! 🐾