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tsuneko (catlover_mimi)

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A member registered Mar 01, 2020 · View creator page →

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Wow, thank you for the reference video!

I never would have thought of using coyote time!

I played both the previous game and this one!
Both were really fun, with a wonderful vintage interior atmosphere mixed with slightly mysterious elements.
In both games, there were a huge number of dialogue variations, and reading them was a joy.
There were quite a few unexpected ways to use items in both, so I ended up solving them by trying every item on everything.
Especially in Vintage Vines, there were so many objects and items that it felt a bit overwhelming.
But the sense of emotion and accomplishment when I finally cleared it was incredible!!

The blend of Celeste and Mega Man X was brilliant! I had a lot of fun.
Even though it’s high difficulty, the checkpoints are as long as in Mega Man, which makes it really tough.
I replayed the game about three times after clearing it to try to get life-ups, but I only managed to collect one!
I keep suspecting there might be some unknown controls or a hidden dash power-up, but I still can’t find anything.

I’ve been following you, and when the news about the completion appeared in my feed, it made me really happy, so I bought it on Steam and played it!

The world inside the illustrated diary was incredibly, incredibly beautiful.
The wide variety of artwork used so generously created such a gentle atmosphere, and I absolutely loved it.
From Chapter 2 onward, I played the game with tears welling up in my eyes the whole time, and after finishing it, I felt a wonderfully refreshing sense of calm.
Once again, congratulations on completing such a wonderful work. It’s a truly memorable and heartfelt piece.

The story of two people from different races with distinct traits, and the way their friendship grows, was truly wonderful!
The puzzles were also fun, making great use of each character’s unique abilities.
And the ending was happy, which made me smile.
This is a game that makes everyone smile! ฅ^•ﻌ•^ฅ

I had so much fun with the distinct characteristics of each environment and the puzzle elements built around them!
The puzzles in the water stage were grand and challenging, but the sense of satisfaction when I solved them was great.
I also liked how many of the orbs had sharper, more specialized properties than I expected—it was really interesting.
I especially love things like the glass orb that shatters when you fall, despite that drawback! (=ↀωↀ=)

Hello! Every piece was fun, and it turned into a really great game experience overall.

I especially loved Regrab City and Ken Griffey Jr.'s Horrible Tower.

In Regrab City, one of the most fun moments was naturally discovering the combination of small jumps and hovering in the final stage.

Horrible Tower was also a blast, letting me use the skills I learned in Regrab City while tackling many stages with more dynamic obstacles. Meow!

This game was unbelievably fun!!!!!
The roller skating movement felt amazing, the refreshing world with long sightlines was exhilarating, and the carefully thought-out object placement was absolutely incredible!
The further I progressed, the more fun it became, and toward the final stages I could feel the end approaching, which made me shout that I didn’t want to finish it yet while playing! That’s how great of a game experience it was.

As feedback—this is something that was both a pro and a con, and also tied to my own enjoyment—the guidance in the early part felt quite hard to understand.
When you gain speed and launch off a slope, being able to reach other islands to the side made me worry that I might be ignoring the intended path and getting stuck. Also, since the game description mentioned skill acquisition like a Metroidvania, but I couldn’t find anything like that at all, I sometimes felt anxious that I might be missing something important.
On the other hand, because the guidance wasn’t clear and I had to experiment and figure things out on my own, I really felt the joy of carving my own path forward, so maybe it’s truly a double-edged sword.

I also recorded myself playing this game on stream, so I’ll share it here! (=ↀωↀ=)

An absolutely overwhelming piece of art!!
It was incredibly fun moving around inside the images of all kinds of ceramic artworks.
Thank you so much for such a great game experience! (ฅ^•ﻌ•^ฅ)

I played this game and Super Squishy Candy Console!
Both of them had a wonderful Christmas atmosphere.
In this one, I really enjoyed how different music played after each clear, and how each stage could be completed fairly quickly so you could keep moving on to the next one.
As for Super Squishy Candy Console, I couldn’t open the PDF, but I loved the combination of a warm Christmas morning feeling with such a strange game.

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Extremely difficult to watch and judge two courses at the same time!
But I really loved how completely different environments appeared whenever you moved to a new location.

And above all, congratulations on Heaven’s 5th anniversary.
Playing this game is what introduced me to Heaven.
After watching the trailer, I instantly fell in love with the footage of the two characters running through beautiful alien environments in 3D, and that’s what made me buy Heaven.
I’m looking forward to playing it while relaxing at the end of the year (=^・ω・^=)

Addendum
Ah, I’m really sorry, but I had the wrong video!
I wanted to show how much fun I had playing, but I ended up being very rude—my sincere apologies! The attached video has now been corrected.

The kitty was adorable and it was so much fun! Taking down enemies much bigger than myself using only kitty punches was the best ฅ^•ﻌ•^ฅ

Happy Holidays! Arranging all the different Christmas dishes was so much fun! The music was really addictive and kept getting stuck in my head, and I loved learning more about Mari Lwyd too!

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I really love LezLiz’s winter yuri works! I was so happy to see the two characters who appeared before show up again. The event scenes were incredibly well made, and I could really feel how experiencing all kinds of events together deepened their bond. The special feeling of the event scenes was wonderful! ฅ^•ﻌ•^ฅ

And I’m also very grateful that you added Japanese support—it was a lot of fun!

The Aguayo weaving is wonderful. Having example patterns to use as references made it great to experiment, rearrange, and try different variations. I also feel like I’d love to try a larger-scale version someday.

Hehe, the gentle atmosphere and the unique tourists were wonderfully depicted in hand-drawn art—it was really lovely. And yes, the lanterns on the torii say “sushi”! It looks like a shop, but the way one corner of the area feels foreign was really interesting. ฅ^•ﻌ•^ฅ

Thank you very much for the thoughtful reply! I’m really looking forward to the intense battle between the two of you✨️

Thank you very much for the kind response! I’ve followed you, so I’ll play again when there are updates.

日本語での返信ありがとう! 嬉しいにゃー
「ゆうみちゃん:やちんがたいのうしている」という日本語でのサブタイトル、すごく惹かれてプレイしたのです
こちらこそありがとうございました! 日本語の会話追加されたらまたプレイしたいにゃー
Thank you for replying in Japanese! It made me really happy. I was strongly drawn in by the Japanese subtitle 「ゆうみちゃん:やちんがたいのうしている」 and that’s why I decided to play. Thank you so much as well! I’d love to play again if more Japanese dialogue gets added. ฅ^•ﻌ•^ฅ

I wonder if having only the coin count as the UI—keeping everything else to a minimum—is what creates this pastoral atmosphere.

The relaxed and laid-back vibe made it an irresistibly delightful experience (=^・ω・^=)

The DJs, the princess, and all the animals involved with the music were absolutely wonderful.
The gameplay was really fun too!
Thanks to the damage boosts and the increased drop-rate power-ups, the later stages became pretty easy, though!
I played the Windows build, but even after restarting the game after clearing it, I couldn’t access Hard Mode.
Once it becomes available, I’ll play it again! (=ↀωↀ=)

Whoa! What an amazing clicker game!
The graphics were beautiful, and having the story serve as a clear goal really boosted my motivation—it was so much fun.
I’d also love to be overwhelmed again by Lucifar’s comeback.
I wasn’t quite sure what the angel monument on the far right after a reset was about.
Does it simply grow as you earn wings at Noah’s Market?
Anyway, it was incredibly fun and I’m super satisfied meow~!

Nyaa! The graphics were so lovely, and the action had real depth—I had so much fun!

And I really loved the way the story was told!

I found all the shells and letters, so I was completely satisfied! (=^・ω・^=)

It was super cute and really fun!
All the movements when holding a weapon were so cool.
I especially loved using the streetlamp like a mace!
The UI on this page and in the menu was great too.
My Yuumi -chan couldn’t pay the rent! (ฅ^•ﻌ•^ฅ)

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The little raccoon was adorable, and the world was weird and full of wild, chaotic events, so I had an amazing time!
I especially liked the bread creature and the creature that smokes.
I thought I had fully completed the demo by collecting all the items, but after looking through the comments, I realized I had only played the surface level of the game.
What a shocking discovery! (=ↀωↀ=)

The frogs were so cute! Even though all the stages share the same “witch’s desk” concept, each area had different gimmicks, objects, and perspectives, so I kept feeling fresh surprises all the way to the end. In other words, it was super fun!!!

I played the Steam demo with an online friend, but the friend who joined through Steam Play Together couldn’t control the game with a gamepad, and had to assign keyboard controls to play as the first frog. On my side as the host, I could also control only the first frog, but by connecting two gamepads and using the second one, we managed to control the first and second frogs separately. (=^・ω・^=)

This is such a fascinating concept!
I really loved the first tutorial puzzle and the excitement of leaping into a world where vision is completely removed.
Before playing, I decided not to read the Accessibility section on this page and only check it if I got stuck.
I did feel a bit frustrated when I couldn’t find the next puzzle, but when I saw the phrase “take time to enjoy the soundscape” in the Accessibility section, I took a moment to relax and appreciate the sounds. After that, the time spent wandering actually became enjoyable.
And the final sequence was truly moving!
It was a wonderful gameplay experience! (=^・ω・^=)

Hello! It was truly exciting to dash across the giant’s body at high speed with such stunning graphics.
At first, I didn’t notice the intended path and ended up running backward or across empty areas, but once I started following the side with obstacles, I was able to reach the end without any issues.
I also streamed the game while playing, and there were moments when the frame rate dropped quite a bit—sometimes down to around 20 FPS.
The heaviest slowdown happened when looking from one edge of the giant’s body toward the opposite side, filling the view with many objects.
My CPU is a Ryzen 5700X and my GPU is an RTX 5080, which is a somewhat unbalanced setup favoring the GPU, so the issue may not necessarily be due to graphical load. (ฅ`・ω・´)っ

The stamp designs, filled with the culture of each land, were fascinating, and the way they were cleverly used to present fragments of an unknown alien language and culture was incredibly interesting.
The puzzles also had a satisfying level of difficulty and volume, making them very enjoyable to play.
It was a wonderful gameplay experience! meow!

There were so many unique interactive objects, and they were incredibly fun!

Stacking them on the same spot, lining them up vertically, and getting launched by the goose all made me laugh.

It was a really great gameplay experience! (=ↀωↀ=)

It was a very cute and enjoyable puzzle game, and the art was wonderful.

I think the key controls are based on actual shortcut keys, but there were so many keys required that I often found myself pretty confused.

Also, there were a few times when I meant to press the reset button but accidentally hit the power button instead, sending me back to the very beginning.

But when I finally cleared it, it felt absolutely amazing! (=^・ω・^=)

At first glance, the stage looked incredibly difficult, but thanks to the excellent controls and clever stage design, it was surprisingly easy to clear and felt extremely satisfying to play.

In other words, it was super fun and absolutely fantastic!

I also really loved the cute bunny girl and all the lively animated objects.

It was such a wonderful work, so I’ll continue to support you!

The movement of the eyeball robot was really good — it was so cute! And I really enjoyed this alpha version of the game. The way the story and the world were revealed was wonderful (=^・ω・^=)

I’m just a beginner with shaders, but by looking around this museum, I finally understood that all the different patterned textures on the museum and the arches outside are being expressed with a single shader!

Until now, whenever I needed something like a flame effect, I would just apply a shader someone else had already made. But once you understand the structure, it becomes easy to customize it to your liking — and you can even make your own.

It was a very fascinating museum! (=ↀωↀ=)

When I read it, it felt like discovering a new fable I had never known when I was little, and I really enjoyed it!

Grandma is amazing!

The starry world based on black was incredibly beautiful.
And thank you for sharing the story of your beloved dog, Laika.
Watching it made me feel a little lonely, yet warm at the same time.
Laika must be spending her time in a beautiful place in the sky.

A chubby, soft-looking cat! It was so cute and really fun!

It reminded me of LocoRoco.

I felt a sense of despair, as if I might be trapped forever in the first room, and when it clicked open, I was filled with an indescribable feeling of freedom.

A design that makes brilliant use of the concept of a key! It was so much fun!

It was a wonderful game with a soothing atmosphere where plants grow vigorously, and the fun of progressing by learning how to use each plant’s unique growth characteristics.
I had such a great time!

I managed to clear everything on Hard Mode! I’m totally satisfied!
The Phantom gave me the most trouble because the minion ghosts were really annoying, but the sense of achievement made it fun.
The centipede boss’s screen-filling bullet patterns reminded me of the Dragon boss from Enter the Gungeon, and that was really cool.
The pyramid’s presentation was amazing—so dynamic and exciting.
Every boss was unique and incredibly fun! (=ↀωↀ=)