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Dude, this was so cool oh my god. I laughed at how you wrote the stories with it being obviously satire, "cringe", and chocked full of references as well as the meta-ness of the entire story. The art really was wonderful and complimented the overall narrative because truly I find it appealing as well as the little scenes that play out.

My favorite stories has to be the princess, the author's journey, and the narrative structure. The way the princess was written is something I imagine someone who has gone through the same script over and over again would be thinking, not only that but the way you could palpably feel her anger, resentment, yet hollow acceptance over the fate she has to consistently live through is amazing and I can tell you actually put a lot of thought in her part since it's pretty detailed and visceral, there's a lot of inner depth to the princess' thoughts which is ironic because in reality, the princess herself has no depth as she explains, so to see her inner worth for all of its desecratedness is wonderful. The author's journey hit pretty close to home but also fun to see how someone who has a severe case of imposter syndrome would be feeling as they try to navigate through themselves and their skills. I love how you connected the different aspects of who the player could be and string them along to make a somewhat cohesive story (that and the art that went along with it is just *chefs kiss*). Not only that, but to see a rather cold, detached narrative who exists to remind us just what is the ACTUAL role of any of these characters and why they were such a popular formula to use is quite interesting, especially since it provides another layer of depth and complexity to the characters who we've consistently met in every iteration.

My favorite comedic stories is honestly the sword and the villain because honestly, the way the sword has no complete disregard for any grammatical rules or keeping a sense of coherence as it babbles away its "life" and just pokes fun with everything is just so funny to me (that and the visuals with the hero being fire kinda showing how brillaint and eye-searing he can be, the princess being the butterfly with how delicate, untouchable, yet short her life is, and the villain being the skull signifying the end of the poeple, his own life, and the story closing is just wonderful as it also shows how the sword itself has no disregard to people, only focusing on it role). The villain is honestly kinda sad in itself but the way he seems to cope by just finding humor despite knowing the inevitable end is just vibing his way through whatever short life he'll go through. The way you carelessly wrote his story but put a lot of comedic elements made me find that even though the villain's end will always end with them losing and the heavy morality implication of it, it's all hidden underneath the comedic over tone and diverts the reader from going any deeper.

And with my mixed feelings regarding the hero is something that you probably intended, maybe or maybe not. I like how it looked like you genuinely didn't care about the hero and left him to be not only one dimensional yet also empty and hollow, yet seeking to incite a reaction from the player for his actions. The hero in the story of himself showed to be so selfish and arrogant, because he is the hero and the world revolves around him and that is true, yet compared to the other stories his paled so much in comparison that you almost forget his own story. Guess it must not be that amazing to have the whole world at the tip of your fingers and revolve around you, leaving you choking with everything making you lash out. At least, that's what the hero is to me.

I genuinely love the way everything turned out, I adore how you wrote this story from the cliche bantering which was fun to me, to an insightful breakdown (in more ways than one) that left people vulnerable for all that they were worth and never settling for one thing. Truly an enjoyable experience!

Edit: Wait it just occured to me that seeing the actual thumbnail for this visual novel we see a person leaning against a desk with a lot of writing materials and the corkboard with red strings, meaning at the very start we started with the author before progressing to the prototype, and the one ending where we are the "writer" we see that very same corkboard. That's some inception nonesense or am I just looking far too deep lmao.

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oh gosh thank you for such a long and thoughful review! i'm really glad the story impressed you so much 

about the thumbnail: 

you meet the writer 'outside of the game' like they really are (modern setting and facing away from you) but in-game, you hear their story about themself so they also appear more... fictionalized, with metaphorical quills et all

No problem! I absolutely adored the philosophical almost dream like sequence that we were being put through. It was so immersive despite not having a strong world to pull you in. It's like you're at a cinema but there is only chair and these characters state their names and stories not looking for judgment but like, wanting to be heard for themselves and not letting anyone else tell their own story. And then, when you think it's over all of a sudden the scriptwriter waltz in and pleads for their case and all of a sudden you're the judge.

It's really cool and I can still recall it even though some time has passed ahahaha!