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Thanks for the explanation! To put it simply and make sure I understand: when not under pressure you roll a d20 for a 1 to 1 ratio of ticks, otherwise you have to roll a 15+ and only get 1d6 ticks?

While you mentioned thieves traditionally being the only ones eligible to try, your rules don't restrict it right? Just come from that flavor?

Correct, the games that I run are classless, anyone can attempt to pick a lock. I have included some rules that can be used if you want to model differences in lockpicking ability.

Very good, thanks again.