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(1 edit) (+1)

Okay, I put in the time to figure out how to play this and managed to complete level 10 on 430 seconds, using the occasional tomato to sustain my HP.

This definitely has a lot of gameplay compared to the other jam games, and a fair bit of polish within itself: the map slowly being discovered and the enemies turning into a blue ghost of where they last were when you lose sight of them is a very, very good feature.

While it does have depth, it’s not as deep as the description made me hope for, which is understandable under jam time constraints - I can’t wait to see where you go with this next. I’ll probably watch some of your twitch.tv vods over the next couple of days to learn more about how the game got to this state.

One suggestion for the future: it should be easier to distinguish between the enemy shots and the number indicators. “1” looks a lot like an incoming shot.

Thanks for the fun!

(+1)

That's deeper than I've ever gotten! Thanks for the feedback, I'll definitely think of a way to differentiate. On Thursday, I'll be talking about how this game was developed, and on Friday I'll be adding to the game!