Yo, thank you so much. There was plenty more I wanted to do with the game, but given the time limit, it turned out much closer to the weird idea I had in my head than I expected. Still might go back some time, and tweak/add some things, but for now, I'm pretty happy with it.
My favorite thing abt super videotome is definitely the ability to have those non-blocking choices. That alone pushed me to get a lot more creative with the narrative than I might have otherwise. If I'm not mistaken, the creator of the engine wrote that she was inspired by the way choices are presented in 'Ladykiller in a Bind', which I think is pretty great.
Oh, and I'm very much a novice/hobbyist game-maker, so I've never had the chance to collab w/ anyone, but I'm game to try something new (and I'm always down for some good ol' fashioned shit-shooting).