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Very interesting piece of software, thanks for putting it out there. I've been playing around with hand painting normal maps for 2D skeletal animation, but doing it by hand takes time. This looks like it could be really helpful for generating a rough first pass, or for more static assets.

One problem I noticed was that the edges on some of the 32 bit PNG files I handed it are fading to white on the border between black and transparent. There is also a very hard inverse border on the normal map along that boundary unless I turn bump height all the way up to compensate. I'm not sure if this is caused by the program I used to create the PNG or something in Laigter.

 

Hi! Thanks for the feedback..  could you share me your image so I can try with it? I think the problem could be when importing, cause I do a convertion there.. the inverted edge in the normal could be because the edge is black, and the transparent area is not being considered as 0 height.. I'll have to take a look at it also.

Sure, here's a cropped version which is showing the same issues on my system.

Thanks! I'll look at it as soon as i have some free time

Hi!

Apparently this bug is in the library i use for importing images.. i could not solve the white line appearing at the edge of the image, but i could solve the hard invert that you see in the normal borders..

This fix will be available in next release. You will still see that annoying white border in the preview, but normals are fine, and you shouldn't notice them ingame.
If i find a way to solve that also i'll let you know.

Deleted 4 years ago

Sorry, i don't understand what you are asking. English is not my mother language.. could you rephrase the question?

Hi! I solved the white edges problem! That fix will be available in next release.

Thanks for doing the extra work fixing this.

no problem!