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A jam submission

Merian The KnightView game page

A modern videogame character that has been sent to another dimension where everything is old... but familiar
Submitted by Drakenroft, OlteCo — 7 hours, 14 minutes before the deadline
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Merian The Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2653.4903.490
Mechanics#3003.1153.115
Music#3462.9692.969
Fun#3693.0003.000
Story#4612.0422.042
Sound#6701.5831.583
Theme#6762.1152.115

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Mixamo animations, and the background music from freesound.org, everything else is made by us.

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Comments

Viewing comments 86 to 81 of 86 · Next page · Last page
Submitted(+1)

Unfortunately couldn't play this one, the web version was somehow displayed cropped and I couldn't get it to fullscreen and the mac version doesn't want to start :(

Developer(+1)

Yeah sadly Safari doesn’t fully support WebGL2 and WebAssembly, but you can make the Native Mac version doing this command in the terminal:

chmod +x Merian.app/Contents/MacOS/*


(where i did write Merian you have to write the full game name or just press Tab for autocompletation in the terminal)

I hope this fixes the issue, let me know!

Submitted(+1)

Thanks a ton, that actually worked!

Nice battle system you managed to put together here, the visuals and the animations look great!

Submitted(+1)

Fun little game for the time you put into it!  I want to come back and and see if i can beat it when I have more free time haha!  Great job :)

Developer

Thanks a lot for your kind words! I really appreciate it and i'm happy you did enjoy the game

Submitted(+1)

It was a bit difficult to figure out the parry timings and sometimes a single swing would hit twice but for 5 days its really great! + I am a sucker for any melee combat game ;) Well done!

Developer(+1)

Thanks a lot for your words! I really appreciate it and i'm happy you did enjoy the game
Is normal to lose more than 1 heart when you are hit, the more near you are to the enemy the more damage you will take, you can even be one-shooted if you are basically face to face with the enemy, is a reminder to the player that a sword fight should always be playied at the proper distance using blocks (to spot the enemy openings during his cooldown) or parry 

Submitted(+1)

I actually play this game twice, at first I hate it because it's kind of confused and hard, but the second time I actually enjoy it, good job!

Developer

Thanks a lot for your words! I really appreciate it and i'm happy you did enjoy the game
Yeah the first play is traumatic for everyone ahahahah

Submitted(+1)

I really enjoyed it good job :D  

Developer

Thanks a lot for your words! I really appreciate it and i'm happy you did enjoy the game

Submitted (1 edit) (+1)

Nice concept! a little cutscene in the beginning of the game to explain what happen would be great. Used to play soulslike games so I understand how it played, and the game mechanic is already good. One thing troubling me a bit would be no sfx just like other mentioned, and the attack interval is a bit too long I guess(enemy). 

Viewing comments 86 to 81 of 86 · Next page · Last page