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(1 edit) (+1)

Lots of people have submitted games where you travel from the third dimension into a 2D world but the opposite is rare!

The inclusion of achievements (or an achievement) was an unexpected bonus!

Poor Leo, after his sad mushroom picking I went back into the 3D world and jumped very high... and then I went off the edge of the world and fell forever. He was excited to discover 'Up' but probably didn't enjoy 'Down' quite as much.

It doesn't show in the screenshots, but for me playing in the browser there were noticeable gaps between the tiles so everthying appeared to have green gridlines.


(+1)

Thanks for the great review!
Yeah, down seems to be pretty unpleasant :D
As for the gaps, you're the first one to point them out actually, great observation. I see them in Unity and in the Windows build as well, probably some issue with the Tilemap feature or I messed up the size of the tiles slightly, need to figure that out for the future, thanks!

You're very welcome!

It may be as simple as adding the source image of the tiles to a sprite atlas, if you haven't tried that. :)