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Is it only sinking into the ground when you jump from large heights? If you make the rigidbody2d have continuous collision detection it might solve the problem. (Rigidbody2D -> Collision detection -> Continuous)

(+1)

Well I for some reasons couldn't recreate the bug - but from the screenshot one of my friend gave me it couldn't have been due to a large fall due to the location where he sank.  Tried to fall from a high place and didn't sink either. My friend said he was just walking around lol

Oh well don't think I'm going to be updating this game anymore, but I guess I will do as you suggested and change player's rb2D to Continuous and reupload it.