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(+1)

Let me start by saying I love bow combat. The game was short but included one of the most important aspects, witch is head shots do more damage. I do like that they had an option to stash the bow, but without a gameplay mechanic to support it, it was more of a liability instead of something that you wanted or needed to do. (IE, you could stash your bow while crouching to deal extra damage or sneak past enemies that would normal detect you) I do wish that it would have a different aiming recital as displaying the arc of the arrow made it very easy to constantly get head shots without much thought of the player accounting for arrow drop but very well done indeed!

(+1)

Yeah, I did want to incorporate more stealth mechanics but just didn't have the time to get around to it. Lots of good feedback thank you for leaving your throughs! I'm glad you liked the game! :)