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Patch Notes - 6/12/16

Crash dumps:

You can now send us a crash dump file that, in the event of a crash, will enable us to work out what caused it

If the game crashes, it will output a file called 'LootRascalsDump.dmp' in the game's working directory

You can get to the working directory by clicking 'Show local files' in the Itch client (the working directory is usually C:\Users\[USER NAME]\AppData\Roaming\itch\apps\Loot Rascals\)

This dump file can be quite large, so to send it to us you can use - the email address to send to is

Alternatively, upload it somewhere (Dropbox, Google Drive, etc.) and email a link to it to us

If you have the facility, putting them in a zip/rar/7z file is also helpful


Trying a new slightly better starting hand.

Trying a reduced set of strength / weaknesses from enemies.

Re-worked health machine costs to 1, 2, 4, 8, 16, 32, 64, 128 tokens.

Increased chance of level 1 cards having properties.

No "above or below" or "left and right" cards with bad results.

Made thieves less aggressively target your best cards.

Reduced thieves power a little.

Reduced number of Scrootveg.

Made Scrootveg knock-down only loosen cards from backup inventory.

Increase cost of Reveal Map card to 3 tokens.

Increase strength of Bomb Flock card.

Our current thoughts on balance:

World 1 is about right and shouldn't change too much. We may need to fix some

special "hard straight out of the gate" cases though.

Later worlds could stand to be a bit harder. We're keen to try and add

more challenging situations, rather than gradually boosting enemy power.

We'd like to see more ability cards available in World 1.

Bug Fixes:

Improved behaviour controller deadzone behaviour.

Refined visibility behaviour around Choira Obscura.

Prevent Scrootveg from launching cards into the Happy Landing Zone.

Always reincarnate with max health, even when that is more than 5.

Prevent Night Wizards that have yet to be found from affecting day/night.