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(1 edit) (+2)

I liked it a lot. Very nice indeed. I would love to have a music clip though and an explosion sound. Some cube went flying and then missing, but luckily I had enough left to kame it to the end! It has the potential of becoming something quite awesome. Consider adding visual representation of the armour worn to the model. I wanted to spam some grenades, just to see them explode altogether, but no can do :-( That explosion was awesome btw, shader? I need to learn those. And I don't know if that would be good or not, but no friendly fire? The explosions do not hit you.

(+1)

Most of the things you mentioned are all on a To-Do list that I wanted to complete but ran out of time to implement them all, especially sounds  :( And yes, there's a tutorial on the explosion shader that I used on Youtube, just look up Zelda explosion shader graph & VFX Graph for Unity. The Dead Space-like health bar is a custom shader as well, but I didn't use a tutorial for it. As for friendly fire, the earlier downloadable builds have them, it basically applies the explosion force to the player, which means sometimes you clip through walls. I had to remove it for now because I'm not very satisfied with the current implementation and it causes some bugs to manifest. Thanks for the review!