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That's fair! If I'd come upon a huge pit I couldn't possibly jump I'd probably have been confused and not realized it was my own fault. Maybe some sort of animation showing the axes fly upward into the dividing platform and breaking it? I know as it currently is they have to create the holes further along and out of sight, but it's an idea if you had interest in pursuing the game's concept further. :)

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Yup, good idea...thanks - that connection between axes/holes could be clearer and that would definitely do it and be a more visually interesting game.