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Thanks for the comments. 93.9 is a very good score. And yes - the holes are created when you throw the axes but it avoids situations that would make it impossible for the player to jump. So throwing axes makes jumping harder but never impossible - the player is always going to die but I wanted them to know it was timing that they could get better at than because this impossible situation came up.

That's fair! If I'd come upon a huge pit I couldn't possibly jump I'd probably have been confused and not realized it was my own fault. Maybe some sort of animation showing the axes fly upward into the dividing platform and breaking it? I know as it currently is they have to create the holes further along and out of sight, but it's an idea if you had interest in pursuing the game's concept further. :)

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Yup, good idea...thanks - that connection between axes/holes could be clearer and that would definitely do it and be a more visually interesting game.