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Fun! So fun I wish there were more levels! I haven't had my fill of being a fruit collecting ninja frog just yet!

The disappearing platforms are a nice idea, the levels are set up in a way where you can see where to go and remember those platforms when they blink out of sight. Of course the player can also jump in place to show the platforms again, and the controls are tight enough that even blind jumps aren't too hazardous.

Let me reiterate that the controls are very good! In my own limited experience I haven't been able to make a 2D platformer in Unity as nice as this, there are usually issues like friction on the sides of walls which mess with the player's physics. It's nice to see it can be done well!

I felt a bit terrible about throwing things at the rhinos, they look very sad when they get hurt and then blink out of existence. 🙃

Also! I specifically played this one since it was mentioned that it has gamepad support, so thank you for that! :D

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Thank you so much! I'm glad you enjoyed beeing a ninja frog collecting fruits!

Thanks for the comments about platforms. Let the player see where to go and where are the big harvest spots was made on purpose and I spent an entire day doing it. I'm really happy to have a comment on it, thank you for that.

You made my day with you're comment about the controls and lack of frictions on the side of walls, really! I did put a lot of efforts on it and then spend another 5 or 6 hours on one specific bug I had about frictions. I think solving it has been one my biggest achievment in this game jam. That's why I do really appreciate that you noticed the efforts and felt very good with the controls. I'm saying it again: thanks so much!

Also, I think rhino and chameleon are too cute to be thrown things at them but they had to sacrifice for the purpose of the game (and they did not protest) =)

Last thing, gamepad should be a standard. This is my first project and I think I'll made all of them 'gamepad friendly' =)