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2230 points with 101 gifts and I got the "good night sleep"
Was rly fun. Having the gifts follow you made me think of the strawberries in celest.
Only thing I have to say that you should maybe tweak some of the collisions because I got stuck from time to time - I'm guessing you used some box colliders- maybe just round them out and it should be more fluid

Thanks for playing.

Kinda. The grid map uses colliders, but not the player. I was trying out something different where I'd avoid Unity's physics system and not use a RigidBody for the player. I had recently finished Code Monkey's very excellent Youtube course and he used Physics.CapsuleCast() to determine wall collision. I thought I'd try using the Physics2D.CircleCast() and it works, but not super well when approaching corners...  The gifts use the same technique.

I might enhance this game after the jam and change the player to use the RigidBody component, but leave the gifts as is. Not sure when too many RigidBody's may cause a problem, but I do hear they have some overhead.

Thanks for the advice though!

Hi. If you are interested, I created an enhanced version of the game. I reworked the movement and colliders. It greatly fixed all my issues. The enhanced version also has some extra features like more gifts and multiple endings. You can find it here:

https://waijee.itch.io/gift-train-mothers-day-mayhem-edition

Thanks!

I tested it and it works better now! Glad I could help.