Without any doubt, one of my most frustrating experiences in game - because of the character controller which is not bad, but it could be improved. Respectfully it seems to me that you only bought an asset from Unity Store, integrating it in your project - and no more. I cannot appreciate each distance between platforms because of a minimalist aesthetic. Black color for the top of the platform is a bad idea. To put it in a nutshell - help us in judging distances. Also I think that you should increase white tiles' size to get a global feeling of tower space (first section). However your project has serious potential. I would like to recommend you to take a look at another game which is more or less similar to yours - REFUNCT. It uses a really good character controller and the main gameplay is based on the same key - jump, fall and repeat. Don't be offended by my words. It's just the point of view of another french indie dev. I wish you the best, developing it. If you need a beta tester, I will happy to help you ++
Ceci étant dit, si votre objectif est de focaliser le gameplay sur le seul Speedrun, oubliez tout ce que je vous ai dit. It works :) And as you said ->
I'M A USELESS PIECE OF TEXT
Vous êtes en classe d'info/développement ? C'est pas mal du tout les jeunes. Pour une petite team, je trouve que vous avez une bonne fibre esthétique et de bonnes idées. Bon courage à vous. Je garderai un œil sur votre projet ++