1) Try jumping a lot then... open a door ? Or Continue jumping ? Whatever...
3) Directions are shown on a pamphlet if I remember well, I'm not sure. It can spawn in any classic room if that's what I think it is!
Hello, thanks for the detailled comment. The character controller has been actively worked on for the project and is being reworked for a sequel. It's focus is on jumping and having great control on the character, removing the punishing inertia often found in first person games. Though it doesn't please everyone, we noted it in a few playtests. Trying our best right now to enhance it! Any feedback is appreciated.
The aesthetic choice indeed doesn't help to judge distances in a few areas, that's quite true. REFUNCT is a very cool game haha nice recommandation.
Fun fact: this project was only a playground we made internally to try a few things and it somehow became a game because we had fun with it and wanted to try if it had potential. Seeing it's reception we are actively working on a way more ambitious sequel with pleeeeenty of QoL improvements ;)
YES I'M A USELESS PIECE OF TEXT ENJOYER! (Bet you found plenty of those, we hide it in a lot of our games).
Nope on est des professionnels du milieu, les études c'est derrière nous haha. Certains de l'équipe sont même passé de l'autre côté de la barrière et enseignent. Mais ici on créé pour se faire plaisir et produire des jeux qu'avant tout on s'amuse à fabriquer ;)
Bravo, c'est actuellement un beau record, on a pas vu mieux que 09:13 !
Effectivement, le normal permet cependant de s'entraîner sur certaines parties du niveau très précises. Notamment pour se préparer à bien réussir les cuts.
On songe aux leaderboards, on sait que quoi qu'il arrive ce sera celui de speedrun.com qui prédominera, alors on va essayer de s'interfacer dessus en jeu (il paraît que y'a une API, il faut qu'on se renseigne).
Merci en tout cas pour le commentaire très chaleureux et détaillé !
It depends on your platform. We use Unity's PlayerPrefs system to store data.
On Windows it's in your registry (under "HKCU\Software\TeagherStudio\Just More Doors").
On Mac it's stored here -> "~/Library/Preferences/com.TeagherStudio.Just More Doors.plist" (or something like that, never tried it on Mac).
On Linux it's here -> "~/.config/unity3d/TeagherStudio/Just More Doors".