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Difficulty Mode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #125 | 3.606 | 4.333 |
Presentation (graphics, audio) | #265 | 2.958 | 3.556 |
Originality | #287 | 2.866 | 3.444 |
Fun | #383 | 2.034 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The game represents 'mode' by utilizing video game difficulty modes
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Comments
Super cool concept, and super cool visuals. I was however able to complete it without killing anything, so maybe if there was a way to make fighting enemies a bit more necessary? Other than that, super solid entry and lots of fun!
I love the concept, it added resource management elements to what is usually a pretty bland genre, really interesting.
Nice entry, loved the graphics and music, quite cool!
cool shooter! I enjoyed zipping along the walls to avoid those nasty knights
This was neat! The 3D old-school neon visuals were very cool, and I loved the music. I also really enjoyed the simple premise and large level designs. In a future iteration, I'd like to see shooting and dashing become more necessary to complete the game, as I was able to finish without doing much more than double jumping.
Look and sounds gorgeous! Really like the take on theme too. Controls felt wayy too floaty for me though and I wasn't sure if I was actually dealing damage to the enemies? Anyway, good job!
Cool concept, I think having the "easy mode" resource being limited is a mistake because it can result in softlocks since the double jump seems required to advance.