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Hmm, I didn't find the FPS part very enjoyable and the styles of the zombie phase and the nanobot phase don't go well together. But I like the general idea and I think you could make more out of the nanobot phase. The zombie part definitely needs some kind of hit feedback and enemies that are less tanky

Thank you for playing and the feedback! Yah, I made them super tanky (especially as the waves progress (up to a 4x modifier IIRC)) since there is no ammo limitation and we needed the player to die... so they get more aggressive and tanky. It was definitely not playtested as those changes landed minutes before the submission deadline. Also agree on the hit feedback, it's a fundamental missing feature and there is a few of those.