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And here's another interesting mechanic. You can just barely jump off the edges of blocks, which could honestly be used in oodles of different ways.

Here's an example: H6PSM0S

(In this example, you'd jump where the marker (coin) is.)

And another. Sometimes, hitting a bouncepad on the ceiling will launch you downwards.

Example: TS1V8G0

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It's impressive how many of these interactions you caught. I wasn't aware of... well... any of them. Thanks for sharing them!

I'm gonna work on fixing the physics inconsistencies (such as the bouncepad only sometimes bouncing)

Hey, no problem! Definitely kinda hyped to see the completed game.

Also, just one more thing. Sometimes you can pull off jumping right in a corner and your direction doesn't switch correctly.

Here's the level code as an example; BVYDF6D
And here's a video if you can't seem to get it:

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Nice catch! I have a task for that one that has admittedly been sitting in the backlog for almost a year.

Glad you're enjoying the game! If there's anything in particular you wanna see added, drop a suggestion and I'll see what I can add. A longer term goal is to implement "gauntlets", which combine players' levels and then challenge them to speed-run it faster than their opponent.

Edit: I like how you incorporated it into that level, also really like the design w/ the signature pulsing grid blocks

Gauntlets seem like a great idea, actually. More user-made content means less work for you ;)

But seriously, the only nitpick I have with this game is that you have to manually copy your level code digit by digit. Not too terrible, since they're relatively short, but maybe a 'Copy ID' button would make it slightly easier to share levels.

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I added one in the "Manage Levels" area when you look at your change history, but I could absolutely add it elsewhere as well. Where would you want to see it? In the level manager? (Maybe also when you publish it add a "Copy" button in the modal?)

I definitely get that btw. Can't even properly copy and paste in WebGL builds which is really inconvenient when you want to paste level codes.

The pop-up that appears after you click this button, I was thinking. Where it first shows you what your level code is.

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I added a copy button to that modal, but browsers in general don't seem to support copy/paste from webgl games. I'll likely start publishing the downloadable game client soon since it works far better with stuff like that.

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I reworked the surface physics completely. (Been meaning to for a while.)

Bouncepad now 300% bouncier


Nice, that one I got maybe 1/5 tries. Very difficult timing