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Hey, no problem! Definitely kinda hyped to see the completed game.

Also, just one more thing. Sometimes you can pull off jumping right in a corner and your direction doesn't switch correctly.

Here's the level code as an example; BVYDF6D
And here's a video if you can't seem to get it:

(5 edits)

Nice catch! I have a task for that one that has admittedly been sitting in the backlog for almost a year.

Glad you're enjoying the game! If there's anything in particular you wanna see added, drop a suggestion and I'll see what I can add. A longer term goal is to implement "gauntlets", which combine players' levels and then challenge them to speed-run it faster than their opponent.

Edit: I like how you incorporated it into that level, also really like the design w/ the signature pulsing grid blocks

Gauntlets seem like a great idea, actually. More user-made content means less work for you ;)

But seriously, the only nitpick I have with this game is that you have to manually copy your level code digit by digit. Not too terrible, since they're relatively short, but maybe a 'Copy ID' button would make it slightly easier to share levels.

(1 edit)

I added one in the "Manage Levels" area when you look at your change history, but I could absolutely add it elsewhere as well. Where would you want to see it? In the level manager? (Maybe also when you publish it add a "Copy" button in the modal?)

I definitely get that btw. Can't even properly copy and paste in WebGL builds which is really inconvenient when you want to paste level codes.

The pop-up that appears after you click this button, I was thinking. Where it first shows you what your level code is.

(+1)

I added a copy button to that modal, but browsers in general don't seem to support copy/paste from webgl games. I'll likely start publishing the downloadable game client soon since it works far better with stuff like that.