Question: "Erupting Flame" is listed as "enemy" only at 6. If it's 4,5, will Engraved in the same place also take damage?
Hey y’all!
I just received my RUNE Kickstarter package and I am so excited to start playing, but I want to make sure I understand if there is an intended “order of operations” for what I should be doing.
I set up my character with random starting equipment, and then should I be following a certain set of steps to make my way through the realm or am I able to choose any of the actions between Exploration and Combat?
Thank you!
Hi!
You don't have to select your starting equipment randomly, unless that's what you wanted to do.
After that, you pick which realm you want to explore first. I recommend the Grim Coast included in the book. From there, read the opening pages of the realm. It will teach the realm's rules and anything you need to know. When you're ready to start, you start at Point 1 on the map, and are in exploration mode. You can move between connected points, completing actions, until you do a fight and go into combat mode. Do that again and again until you kill the rune lord!
A quick intent question, because I'm second-guessing myself! The Red Crown allows you to deal +2 Harm if you've got foes adjacent to you.
I've been assuming that (a) The Red Crown can't increase your Harm dealt if you don't deal harm, and (b) the Red Crown's harm bonus doesn't apply to secondary effects such as the axe's Cleave; rather, it increases primary Harm from your weapons. But as I think about it, I'm really unsure what the intent is! Am I reading the rules correctly?
A. That's correct, it can't give you +2 Harm if you aren't dealing some sort of Harm to begin with.
B. That one is more open to your interpretation. I can see reading it either way, boosting or not boosting the Cleave damage. Personally, I would read it as only boosting the primary harm of the weapon, and the Cleave effect is still just 1 to the adjacent enemies. But! I can also see a cool reading where the red crown fills you with rage and your Cleave is extra potent. I leave it in your hands to interpret it the way you'd like!
Hi!
I am playing my first game and I have a couple of questions for the Ghoul 4-5 action (Move 2, Harm 1, Gain 1 Health).
- Can the Ghoul gain health above its initial value? (4)
- Is the health action resolved on step 2 (since it is a "non-harm action") or on step 5 (inside "complete other actions")?
Thanks!
Hi again! :)
A couple of questions about the combat against the Writher:
- Can the Writher place multiple spike pods in the same square?
- If I get a 6 with Erupting Flame weapon, but I don't have any enemy to make the damage to, do I still suffer the 2 harm?
Thanks again!
(I am already loving the game! :))
Ok, I think my second question does not make sense. You don't need to assign all your dice to your weapons, right? In any case, I have a similar question about the Red Crown: If the criteria is met, do I suffer the harm even if I don't attack? Also, do I apply the effect (bonus and harm) every time I attack? Thanks!
1. Writher doesn't place one in a space that already has a pod.
2. Like you mentioned, you don't have to assign dice. If you can't hurt anyone with the spell, or the crown's effect wouldn't be triggered because you aren't dealing harm, then you don't suffer the negative consequences. You apply the effect once per round.
Quick Question!
In the Grim Coast, I defeated the Necromancer, but the Skeletons got me before I could finish the fight. Since the Necromancer is Unique, but the fight was not over, I'm not sure what to do since the fight is not done but unique enemies don't respawn. I have three thoughts:
1. Necromancer remains dead, and the fight is unfinished and I have to fight the 3 skeletons alone without the Necromance because he's unique.
2. Necromancer remains dead, and skeletons dissipate after killing me so fight is complete.
3. Since the fight was not "completed" the Necromance respawns and I have to fight him and the skeletons again.
I'm leaning towards 1, but I'm not sure and I know I can interpret it any way I choose, but I want to keep it as pure to your intent as possible.
Thanks and really loving this game!
I'm sorry if I'm being annoying, but I have another question.
I saw this text in the book under Range:
"For example, a Sling has a range of 2, meaning it can only hit enemies that are exactly 2 spaces away. The term adjacent is used to describe any space orthogonal to the current or targeted space on the grid. This does not include diagonal spaces."
Does this mean that only adjacent attacks have to be orthogonal, but range of 2 can be diagonal? Meaning if I'm at A1, and a target is at B2, are they 2 spaces away if I count A1->B1->B2? Or is it straight line only? I could see diagonal working in that case since spells and arrows and such should have reach in my opinion, but again I'm trying to keep to the original intent of the rules.
Thanks again and having a great time playing!
I have just ordered a physical copy of RUNE and after perusing the Creator document to design realms I have thought about perhaps designing a RUNE realm at some time. I am new to this universe. Is there any suggested documents about the world so that I can get some sense of what content would work. For example, I love dungeon delving would a exclusively dungeon setting be permitted? Could I make up my own monsters or is there a bestiary I should follow?
When you choose your starting equipment and rune, the ones that you didn't select are gone forever right? Or, if you can swap things out, is that only possible at a particular point? e.g. at the sigil, or after leaving/re-entering a realm?
I'm basically wondering whether I can respec this poor idiot of mine or if I'm better off starting fresh with a new engraved XD
PS - Just got lost in the game for hours there and it really did give that soulsy feel in ways that I really wasn't expecting! In particular, going into a fight that I tiptoed through before and wrecking all the enemies while having pretty much the exact same build/gear - that felt like actually getting to know enemy patterns in souls games. Awesome work!
Thanks so much for the quick reply! To be honest, I like the finality and hardcore approach - part of me really does want to see this character push through a bit more, so I'll persevere before 'starting a new save' XD
Ooh one more question if you don't mind: when you die/rest, only the fights are reset, correct? I'm wondering if search actions that yield consumable items are once-off, which my gut tells me they are.
(Mild spoilers for The Grim Coast below)
My character has: Great Axe, Basic Shield, Strider Boots, and Fate's Hunter. Pretty slow and needs a lot of good rolls! 2 points of Lore but my max health is at 8 now for reasons I'm sure you know...absolutely getting wrecked by the harder enemies I met and kinda loving it. Thanks!
I have been searching for a TTRPG game like this since playing the DarkSouls Board Game. I even tried creating something myself with no success - This is great!
I have a few questions with my first game. I think they're easily home-ruled but it would be good to clarify them:
- When you explore, can you do multiple of the activities - or is it a choice? e.g. if there is Search and Lore at one location - can you do both?
- Say i start off and I move twice (filling in 2 slots of the clock in the example realm), are the activities now Day or Night? (Does the clock movement happen (after travel + before action) or (after travel + after action)?
- Does "Block 1" work like "Block 1 Harm per opponent" or "Block 1 from total Harm". Similarly, does "Block 2" work per opponent or for total Harm?
- Can Block nullify damage from a Hazard?
- Are spells intended to be consumable (like a scroll?) or permanent?
You can do both actions. Point actions usually have some cost or interaction with the realm clock. So while you can do everything, that might not always be the best play.
The clock movement happens after movement. So if you filled in the clock after moving, the time of day shifts.
Block affects total harm.
Yes.
Spells are permanent.
Hope that helps!
Hey, I haven't started playing yet, but I'm planning to do so tonight. I'm reading through the rules, and I'm curious about Lore. It says in the book that when you leave a Realm, your Lore is reset to zero. The book also states that you can leave a Realm unfinished, and come back later.
My question is, in that circumstance, shouldn't I keep a note of the Lore I had in a Realm before I left it, and go back to that score when I go back to it? Because the points/events that might have given me Lore in that Realm do not reset, and also it makes sense that the character doesn't forget what they know for each Realm