Thank you! That helps a lot. I managed to play through the default Realm with some mistakes, but still had fun. Good to know these bits for future games!
Boop
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I have been searching for a TTRPG game like this since playing the DarkSouls Board Game. I even tried creating something myself with no success - This is great!
I have a few questions with my first game. I think they're easily home-ruled but it would be good to clarify them:
- When you explore, can you do multiple of the activities - or is it a choice? e.g. if there is Search and Lore at one location - can you do both?
- Say i start off and I move twice (filling in 2 slots of the clock in the example realm), are the activities now Day or Night? (Does the clock movement happen (after travel + before action) or (after travel + after action)?
- Does "Block 1" work like "Block 1 Harm per opponent" or "Block 1 from total Harm". Similarly, does "Block 2" work per opponent or for total Harm?
- Can Block nullify damage from a Hazard?
- Are spells intended to be consumable (like a scroll?) or permanent?
That's correct. There is a small mistake in the current v1.1 that someone else has raised to me about the faculties (there are only 7 on the micro-character sheet)
I will include page numbers when I next do an update as it's a simple thing to add :) I had wanted to do an update for valentines day but alas, I was too busy with other things
Thanks for the feedback! I had considered the the contrast before but I think it's one of those things where you need to look at it with fresh eyes.
I plan to take some time to produce an updated version that goes into a little more detail on example play/mechanics/etc
Update: Hopefully you'll find the new release helps.
I'll also clarify here that the mental states are not items to roll up on, they're more like a resource like health or mana, except they don't replenish



