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Boop

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A member registered Apr 28, 2017 · View creator page →

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Thank you! That helps a lot. I managed to play through the default Realm with some mistakes, but still had fun. Good to know these bits for future games!

(5 edits)

I have been searching for a TTRPG game like this since playing the DarkSouls Board Game. I even tried creating something myself with no success - This is great! 

I have a few questions with my first game. I think they're easily home-ruled but it would be good to clarify them:

- When you explore, can you do multiple of the activities - or is it a choice? e.g. if there is Search and Lore at one location - can you do both?
- Say i start off and I move twice (filling in 2 slots of the clock in the example realm), are the activities now Day or Night? (Does the clock movement happen (after travel + before action) or (after travel + after action)?
- Does "Block 1" work like "Block 1 Harm per opponent" or "Block 1 from total Harm". Similarly, does "Block 2" work per opponent or for total Harm? 
- Can Block nullify damage from a Hazard?

- Are spells intended to be consumable (like a scroll?) or permanent?

Got it 🥰

Hi,

Have approval emails gone out? I ask because it seems Gmail has blocked some for me in the past and I'd like to make sure I don't miss this one! Maybe you could put the approval link on the bundle page? I've seen other bundles do this

That's correct. There is a small mistake in the current v1.1 that someone else has raised to me about the faculties (there are only 7 on the micro-character sheet)

I will include page numbers when I next do an update as it's a simple thing to add :) I had wanted to do an update for valentines day but alas, I was too busy with other things

(2 edits)

Thanks for the feedback!  I had considered the the contrast before but I think it's one of those things where you need to look at it with fresh eyes. 

I plan to take some time to produce an updated version that goes into a little more detail on example play/mechanics/etc 

Update: Hopefully you'll find the new release helps. 

I'll also clarify here that the mental states are not items to roll up on, they're more like a resource like health or mana, except they don't replenish