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(2 edits)

Thanks for the feedback!  I had considered the the contrast before but I think it's one of those things where you need to look at it with fresh eyes. 

I plan to take some time to produce an updated version that goes into a little more detail on example play/mechanics/etc 

Update: Hopefully you'll find the new release helps. 

I'll also clarify here that the mental states are not items to roll up on, they're more like a resource like health or mana, except they don't replenish