Thanks for the feedback! I had considered the the contrast before but I think it's one of those things where you need to look at it with fresh eyes.
I plan to take some time to produce an updated version that goes into a little more detail on example play/mechanics/etc
Update: Hopefully you'll find the new release helps.
I'll also clarify here that the mental states are not items to roll up on, they're more like a resource like health or mana, except they don't replenish