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(+1)

Cool concept! You should really add a small explainer text at the start what you are supposed to do or make it obvious via level design. 

(1 edit)

Yeah, there was some UI stuff I was planning on doing, but ran out of time. I tried to explain a bit in the description of the game, it's a "navigate maze, find exit" type of game. 


I'm also working solo, so I had to pick my battles carefully to make the deadline.