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The text wall at the beginning was a bit off-putting. You should break it up into chunks spread out during gameplay.

The gameplay was functional and I'm impressed at the number of mechanics you put in! You used the assets very well and the unexpected solutions were nice to discover. There were some minor visual issues with the environment tilemap but the levels were generally well-designed. Combat became repetitive after a while. I couldn't finish as enemies kept spawning on the last level.

It's a great first game and I enjoyed playing it. Well done!

Thank you for your feedbacks!

The endless spawn in the level is meant to allow users to not get stuck, so you always have a body to possess to interact with physical objects (doors, buttons, etc...). Once you open Grog cage, spawn should stop allowing you to get rid of remaining enemies. Let us know if this is not the case and we'll try to debug further the game!