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(+2)

Hey nice games but it lacks key elements that are important to game design and that is player feedback. What I mean:
You need to let the player know when gets hit. That is done with a sound and maybe a red flash screen effect.
You need to let the player know when a zombie gets hit with an animation and a sound effect. I didn't know if I was hitting them or not.
Give the zombies a voice! Since its 3D the player can hear from where it comes!
The nanobot idea would be great if it was like a tower defence where they shoot the incoming viruses, but I know this is a jam hehe :)

(+1)

Hi Thracco, thank you and I agree :) Unfortunately it just came down to time in the end and I hadn't sourced those things.  There's actually a UI canvas for the hit effect you are mentioning with an overlay in the game that I was going to use but just ran out of time :)

Cool idea for the 2D portion as well!


Thank you for playing :)