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If you delay the festival that much you really have to crunch post-festival content in order to manage 80/100 days. That aside, a post-30 day festival feels bad considering the reduced gold reward from the bragging merchant as he becomes devastated merchant etc, but again, you're talking about 38 work days PER metal, which means every new metal resets that clock you're talking about. At best I'll concede giving the first 5 to the merchant for +Exp then selling the next 6, because the verdeaux staff is not worth the price. And working in the workshop 38 times takes 76 days minimum by itself lol. Also there's plenty of ethers in the game to use them for slime morphs regardless.

Didn't know that about the farmers on corruption runs, I've always completed the quest before vice is available and there isn't exactly some big secret catalogue to read. I'm convinced there's a lot more stuff like that, or even chests I don't know about. I *accidentally* clicked on the mana stone chest behind the shaman king boss fight with paul without ever seeing it. I was completely surprised that I had opened a chest. That said, I've never needed the farmer money on corruption runs, because you get so much of it anyway, both through discount conservation and lewd actions, as well as other stat-increasing efficient actions like lewd books.

Regarding star metals, I'd prefer that certain breakpoints increase the health gain. +3 becomes more and more insignificant and any pure run I've played without drugs has really struggled to break 250/300 health for rampage 2 and tenacity 2.

Dunno what theoretical route you're talking about, but nothing should demand that kind of semi-perfection so to speak that even a player with 70+ magic defense and nearly 300 health cannot defeat the boss. I genuinely do not know where you're getting more magic defense from barring a few extra points from inzectoid armours that do NOT mitigate their damage enough, and if you use all your magic defense materials on Aura, even a bloodshot slime is never staying alive in this fight. The only way to survive is bloodshot eyes. Lewd runs have lascivious sensitivity defenses to trivialize the fight, but pure runs have no such option. 

The fight is problematic for pure runs. 

  1. https://itch.io/t/2802958/how-do-you-get-radiance-i
  2. https://itch.io/t/2638126/wtf-is-this-game
  3. https://itch.io/t/2683764/a-few-questions - (Not quite the same but inevitably another pure player that was discouraged by sloth)
  4. https://itch.io/t/2450252/day-of-sloth-boss

None of which are my own complaints. I think the fact I can source multiple people calling out this issue over such a long period of time on a niche porn game should speak to something. The magic damage is simply un-counterplayable for purity runs. You could TRY the phantom lord rune for a measly ten turns of defense, but that means beating phantom lord pre-radiance (skipping the light sensitive compendium entry and I believe gaining more corruption from the fight), and getting all the materials (or ambushing it) in that domain requires something silly like 35+ agility which is a bunch of time spent on a stat you otherwise really don't need to be too high. 

The star metal that gets sold on day 1 does not have its clock reset. It will break even in 38 workdays whether you sell more star metal afterwards or not, any workdays over 38 on the early star metals help balance out shortfalls that come with not vendoring your later star metals. In my experience, the current amount of star metal can break even before the end of the demon general timer if you plan to mine them early, leaving you with a profit for the untimed content like the behemoth or Mount Firestorm. Level 10 Trademond workshop is still worth pursuing for the ally exp and will probably become more practical as new content gets released.

Half of those 76 days can be used to buy/learn upgrades/skills, and it nets you 114 max hp in the process. Depending on how much health you manage to burn at the festival, that's up to eight blessed waters worth of invest:purification that you've managed to crawl back from, effectively giving you an extra 16 days before soul break, or two extra uses of star knightess.

Verdeaux workshop level 1 also unlocks a 1200 gold +2 def and a 1600 gold +2 mdef, which is competitive with buying a scorpio claw from the restocking vendor. Decent for one of the late star metals, like the one behind the hydra(assuming you didn't new game+ the bubble to star knightess that one). The artifact it unlocks... maybe on runs where you don't have to buy church skills.

I don't use rampage or tenacity II much these days. Too much multi-hit bullshit at the later stages and too high enemy defenses on nightmare means a glass cannon Aura + slime tank build feels less reliable than opting for a +2 attack or +2 defense to stat check your enemies instead. Which is part of the reason why I recommend burning a lot of max hp during the festival after you unlock starshine. 

The farmer thing is mentioned on the wiki and its linked pink run walkthrough. It's not really a secret. Doesn't give a lot per day, but it can reduce the number of times you work at the brothel.

Bloodshot eyes can be a decent substitute for radiance I or star knightess during the Belphegor fight but again: 

Disregard cacophony,

Demolish collar.