If you delay the festival that much you really have to crunch post-festival content in order to manage 80/100 days. That aside, a post-30 day festival feels bad considering the reduced gold reward from the bragging merchant as he becomes devastated merchant etc, but again, you're talking about 38 work days PER metal, which means every new metal resets that clock you're talking about. At best I'll concede giving the first 5 to the merchant for +Exp then selling the next 6, because the verdeaux staff is not worth the price. And working in the workshop 38 times takes 76 days minimum by itself lol. Also there's plenty of ethers in the game to use them for slime morphs regardless.
Didn't know that about the farmers on corruption runs, I've always completed the quest before vice is available and there isn't exactly some big secret catalogue to read. I'm convinced there's a lot more stuff like that, or even chests I don't know about. I *accidentally* clicked on the mana stone chest behind the shaman king boss fight with paul without ever seeing it. I was completely surprised that I had opened a chest. That said, I've never needed the farmer money on corruption runs, because you get so much of it anyway, both through discount conservation and lewd actions, as well as other stat-increasing efficient actions like lewd books.
Regarding star metals, I'd prefer that certain breakpoints increase the health gain. +3 becomes more and more insignificant and any pure run I've played without drugs has really struggled to break 250/300 health for rampage 2 and tenacity 2.
Dunno what theoretical route you're talking about, but nothing should demand that kind of semi-perfection so to speak that even a player with 70+ magic defense and nearly 300 health cannot defeat the boss. I genuinely do not know where you're getting more magic defense from barring a few extra points from inzectoid armours that do NOT mitigate their damage enough, and if you use all your magic defense materials on Aura, even a bloodshot slime is never staying alive in this fight. The only way to survive is bloodshot eyes. Lewd runs have lascivious sensitivity defenses to trivialize the fight, but pure runs have no such option.
The fight is problematic for pure runs.
- https://itch.io/t/2802958/how-do-you-get-radiance-i
- https://itch.io/t/2638126/wtf-is-this-game
- https://itch.io/t/2683764/a-few-questions - (Not quite the same but inevitably another pure player that was discouraged by sloth)
- https://itch.io/t/2450252/day-of-sloth-boss
None of which are my own complaints. I think the fact I can source multiple people calling out this issue over such a long period of time on a niche porn game should speak to something. The magic damage is simply un-counterplayable for purity runs. You could TRY the phantom lord rune for a measly ten turns of defense, but that means beating phantom lord pre-radiance (skipping the light sensitive compendium entry and I believe gaining more corruption from the fight), and getting all the materials (or ambushing it) in that domain requires something silly like 35+ agility which is a bunch of time spent on a stat you otherwise really don't need to be too high.