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dragondeity

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A member registered Mar 30, 2023

Recent community posts

I think the creator underestimates the pure player base and their experience. There's been many fights that imbalanced to nigh unachievable at higher difficulties within the time frame allotted without the advantage corruption skills or stats provide.  What's more, starting a new file, especially pure, has been made even harder now with the immense price increase to holy waters.

oh goblin teeth are also nerfed (no 1 mp is not a good tradeoff)

nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf

that's all that ever happens. lets keep making this time-based resource game more and more obnoxious to stay within the 100 days. make things more expensive, take away money, weaken your upgrades . (I bet pure belphegor is still stupid too)

Genuinely the last completely positive change i remember was when i successfully argued the luck/rng point, especially when it came to agility. 

I highly doubt that a brand new file can do everything within the 100 days as a pure character without using star knightess or drugs - ESPECIALLY meeting absurd targets like 20 day festival for more post-festival bonuses or other time-based things like an 80 day belphegor. 

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It's even more unkind on pure runs (especially nightmare) that wants to, and effectively needs to, buy them up front on day 1 at minimum price.

Day 75 is a LONG time. Yes, they might be cheaper after day 75, compared to before, but they still need to be bought in those first 75 days at their cheapest to be efficient. That is a LOT of money.  The PRICES might break even at day 75, but you would have ALREADY spent much, much more than that prior I would have to imagine. 

It feels to me as if the only maths done was that if you buy all the holy waters on 75 they're equal to before, and cheaper after.

But if you bought them at their earliest availability at each increment, they're much more expensive before, and will take longer than those 75 days to become functionally cheaper.

On nightmare for example, you're buying 5 x 504 for 2520 gold on day 1, this is absurdity. 

The day 20/21 restock of 2 will cost 2 x 580/584 for 1060-68. 

The day 40/41 restock of 3 (post greed) will cost 3 x 660/664 for 1980/1992. 

All up these 40 days of waters costs just over 5.5K. 

Previously. 

Day 1 - 5 x 208 = 1040

Day 20/21 - 2 x 368  = 736

Day 40/41 - 3 x 528 = 1584

Totalling about 3400 hundred.

There is a magnitude of difference in the dent it is putting in the EARLY wallet.  They might be cheaper at the equivalent time later, and eventually reach a point of overall superiority,  but it is STILL cost effective to buy them at these points. 

It feels like you're saying we shouldn't buy them until we need them,  but that's ludicrous and cost-ineffective. The early wallet can't take this, but the later wallet COULD take what happened before, the increases probably just needed a cap somewhere as the game expanded.

IMO - the solution should be a reversion to the original base price with the reduced per-day increase, but with each restock itself having a separate unique increase. 

The consequence on the early wallet is too great with the later pay offs not being worth it IMO, money management early is a far greater issue. 1500 early is worth WAY more than 1500, eighty days in.

Again, I also see that you're tackling this from a corruption playthrough view in regards to willpower maluses, but pure playthroughs need them incredibly regularly as a result of needing to avoid forced-masturbation and lack of other corruption removers. 

The early cost is too great on beginning a playthrough.

I don't find day 100 a good benchmark because an effective playthrough needs to be beating those generals before then, so parity happening so close to that milestone is a problem that impedes progress. Think of it in the same way as using the church to bless bombs early. It costs money, and not using them is cost effective, but there are faster returns if blessed bombs allow you to make progress somewhere sooner. It's similar logic here. Losing this money to early holy water purchases impedes your expenditures elsewhere to make progress. If you don't buy them up front, you're spending more later.

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What the fuck happened to blessed water prices

Why is it that every time I come back to this game it's balanced even worse

You guys know that every time you make a positive change you don't have to make a negative change elsewhere right? You never fix anything, you just move the problems somewhere else.

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As much as that side of the game is what initially brought Aura to my attention, I confess that at this point I mostly only care about the gameplay, RPG elements, and pure side of things. I'm probably many times further behind the real world storylines than where I had mentioned I had last played. 

Things like balancing and resource management are of greater import to me, but I wasn't about to read through dozens of updates, pre-releases, public releases, hotfixes, etc. I'll probably hold off until tomorrow's (?) release regardless. 

Not sure how long exactly, but I think the last time I made any significant progress, the sailors/boats were one endpoint, as was talking to the past demon king in the abbey. 

And search what? None of the (player-made) guides are up to date. There's no obvious choice to look through in the side bar. Searching things like time or time sensitive don't bring up anything relevant. 

Why the aversion to sharing this information

Higher cost and less corruption removed, on top of the extra corruption earned now if you want to 'save' the civilians using knightess.

I saw so many good changes that made me want to come back but man,  I didn't read every patch note. Somehow I thought the game was less "make everything suck for the player."

knock knock

Thinking about it, festival in <20 would probably net you another blessed water factoring in restocks?

For example, you have to beat the generals in under 100 days, but Belphegor in under 80 saves the adventurer for a bonus.  The time period in which you complete the festival of greed also affects the payout the merchant rewards you with, my best guess is <30 days, but I'm unsure.

I'd honestly just like a list of them if it isn't too much trouble. It would help plan future playthroughs better, and not feel overly rushed to complete things without maximizing preparation. 

I haven't checked back in a while, but I've pretty much always considered them to be overly reliant on either RNG, NG+, star knightess, or drugs, to be beatable before 80 or 100 days. I specify 80 regarding Belphegor because of the adventurer/s that die if you aren't fast enough. Belphegor IMO is the larger issue, because there is only so much you can do to counter play magic damage.

I completely understand that the game needs to strike a balance between corrupted Aura and pure Aura, but I think pure Aura runs are still unable to achieve certain things. Removing the collar is a last resort for when you've screwed up or fought something early, for instance, but against an enemy like Belphegor, if you want to beat it without NG+ you have to choose corrupting options. 

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Desmond too?

I honestly downloaded the latest version (bought on itch.io ages back) and didn't like the new portraits or battle effects so didn't really get that far before going to bed. 

Chatted to him in the bar...yeaaaahh, all his roughness is gone.

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Randomly worked up an urge to play only to discover that even John's been feminized now.

The characters are so painfully generic and homogenized under this new artist. John and Paul look borderline identical outside of swapped hair colours. Charlotte's character design feels like it lost all her character. 

I'm sorry, but they're just not good character portraits.  The old artist managed to capture their personalities in their designs, but also in their faces. Both the guys just look like major twinks now.

The poor quality of their portraits is also majorly clashing with how good Aura's has always been. They look like they're trying to imitate Aura's artstyle/quality, but feel like knockoffs. If they have the same artist as Aura, then I'm genuinely surprised, because there's seriously something off about all 3 of them.

Even if the old one's had a 'unique' artstyle you wanted to homogenize, I think that was a mistake. It made them feel like unique characters. 

Also, all these new effects in battle are really overdone. 

Coming back was a mistake. You had something once. You just had to finish and balance the game. It's all so over-designed now. 

Those are fair points. Can't really argue much. I still think the fire vs light cost is imbalanced, because I (personally) cannot justify leaving Charlotte in jail whether I had ng+'d fire or not. I genuinely despise her losing exp in jail, so I never leave her there. Pure, I chill with her in the bar, pink, I'll just do the scene ofc, 1 point isn't a big deal. In the grand scheme, neither is 14 points...but still. It could be the difference in a level.

Just a personal view there. 

I would say discussing point by point would prove fruitless, as we'd inevitably continue to disagree, so I'll just say this.

It says something about the game that your first playthrough (or more) is doomed to failure. 

I'll make the obvious time management and life/rpg comparison to Persona. Imagine if with improper time management your playthrough of persona 5 was doomed to fail. No, you might miss some confidants, maybe not max social stats, or get to see all the random mini-games or events etc, but the game stays able to be finished. Removing the collar isn't a real collar. Removing the collar is just a crutch for poorly balanced fights. 

Coming back to this, I just think the clear room needs revisited in general. The point balance on skills, items, money etc is all incredibly unbalanced even if you are taking part. A very simple example is that fire costs like 8 points. It's a spell you learn for free within the first week of the game. Meanwhile light, is what, 3 points and saves you 100 gold on top of the same day. Anything fire gates is irrelevant and not worth the extra 5 points unless you've had a like, seriously successfully nightmare run. 

I'm not necessarily suggesting you're saying this about me specifically, but I'm hardly a new player. I have posts going back months and months. I would say I understand the game quite well, well enough to identify where the issues currently are. Maybe not enough to offer answers, but enough. 

The games difficulty isn't a problem for 'new' players. It's a problem for players who;

  1.  Don't focus the right stats from day 1.
  2.  Play on anything higher than like story or explorer.
  3.  Don't employ the use of cheat consoles. 
  4.  Wish to avoid the use of Star Knightess.
  5.  Don't want to have to rely on luck to succeed. This is different to save scumming because it means spending more time empowering Aura before taking on fights to AVOID it. (Turn orders were fixed, but tons of fights are only winnable in an enjoyable timeframe with save scumming dodges.)
  6.  Wish to play a pure run.
  7.  Wish to play lewd/pink runs that still engage with the story/combat of the game. Runs like these because an utter slog to get through because of Roland and Hermann, as well as later mental change debuffs, and that's ignoring your corruption completely ruining your baseline willpower. It basically means that if you engage with this content, it feels like the game thinks you aren't engaging with other content. Emerald Tea tax. 
  8.  Don't save scum nearly every fight to properly manage resources and health. There's no way I'm going to take half my hp to a goblin fight early in the game for example, when there's a completely realistic chance through tactical advantage I no hit a fight.
  9.  Don't know about Belphegor's 80/100 day timer, or Sathanas' 100 day timer.
  10.  Wish to actually defeat them within those timers.
  11.  Don't know what spells exist in the academy, can't afford it because pure, and try to do Firestorm without a tier 2 spell. (P.S I did this once and got all the way through to the double lizard fight spamming potions.)

I wouldn't even say necessarily it's becoming about puzzling together the correct way to play (though that IS an issue for some styles of playthroughs) It's that it increasingly feels like the balance of it's gameplay is entirely designed around ng+ carry over and exploiting the point system as much as you can with constant resets. 

Like friendly reminder it takes 160 days (80 working days) of 250 gold (max) workshopping to afford tuition. Which isn't even accounting for doing anything else with your time or how long it takes to gain said star metals.

I like a lot about this game, but not that it requires an obscene level of time management perfection just to STILL need luck. 

Given that I've spoken on nightmare mode's poor balance in the past, you'd be forgiven for thinking I'm referring to it. I'm not.

Belphegor (Pure) is a nigh impossible fight on NORMAL/HARD without one of three things. New game +, drugs (especially bloodshot since lascivious won't offer much to pure) or star knightess. NG+ obviously shouldn't be necessary, but radiance is very strong. Star Knightess obviously shouldn't be necessary, as it's an instant-win crutch against anything and frankly defeats the point of playing. And while I think drugs are the most legitimately arguable since they do not affect ng+ points, and thus can technically be used on pure runs, I do not find this satisfactory. That a 'pure' run would require drug abuse goes against the very point of playing pure.

There is but one answer left. From day 1, Aura must desperately focus all of her stat-increases in to as much magic defense as she possibly can. She must save and bless every single vitality potion she can, specifically for this fight. Then, and only then, does she have a *chance* at standing up to Belphegor. The dual assault of Belphegor and Luciela deal indefensible amounts of damage to anyone not using the above 3 options. Only a pink run with ludicrous amounts of magic defense (thanks to lascivious' *past* use during scenes) can hope to defeat them without any of the above. 

There are many posts over months if not dating back to Belphegor's introduction to the game that discuss it's poor balance. People talking about how they have 60-70+ magic defense and still cannot win....because they deal like 50-60 damage each per turn against a character lucky to have 300 health. Meanwhile, especially thanks to Luciela's reflection spell, that amount of damage output will kill you even BEFORE you can take Luciela out, never mind taking on Belphegor's what, 8k HP? Can't remember what it has right now, been a while.

> the bar for nightmare might be something along the lines of "Auradev is able to clear this, so it's theoretically winnable."

Even that has proven untrue upon the introduction of Firestorm's final floor and boss.

> " Nightmare mode will kill you though :'D"

> It should also be noted that the deluxe edition has a built-in cheat console. This might be skewing the perception of some patreon players.

Frankly think it's skewing the position of the dev. Only god knows where they supposedly get 20k for tuition on a pure run.

It should be a good game. The RPG concepts underneath the horrible balance and anti-player design is genuinely good. And I'll give the dev credit where's it due, they listen to feedback, such as when they changed the speed formula to make turn orders more consistent. That was great. I just don't think the 'feeling' they want to instil in the player through gameplay is a feeling that makes for a fun game. Instil it in the story. Have systems that represent it, sure - but when your games fundamental premise is "make the player miserable" because AURA is miserable, then you're just hurting your longevity. The game is more important than the porn elements, otherwise people won't GET to the porn elements. 

The thing that's crazy to me, is that the difficulty of many things in this game should be much more fine-tuned than they are. This is a game in which levels only come through quest completion, meaning it should be easier to say 'players are X strong vs Y boss', and balance appropriately. However, levels are lucky to even be 5% of your power, and so players that haven't prepared for a day 80 boss from day 1 are up shit street. 

Belphegor pure seriously ruined this game for me - but watching corruption costs get lowered pissed me off a lot. How many holy waters do pink runs now need to use to not overload on corruption they could previously discard in the mental world? There are a TON of days when I was playing where I'd end days over the limit on pink runs specifically with the knowledge I'd drop 3-5 corruption on an act 2 mental change. And now with the last balance change, players on either side (pure vs pink) can't even offload as much corruption during the festival.

I don't know what's going on over at patreon, but I have to imagine half the players are like, story-mode players just here for porn instead of being real about the game, and if you just want the porn then why rpg maker games lol

Balancing

  • Reduced corruption reduction from Purification to 3 and raised Perika cost to 6000 

Lol. 

Does the Dev hate their players? 

You're one of the weirdest cunts I've ever seen on the internet, gotta say.

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The changelog and bugfixes are generally always really good - but the balancing changes are almost always awful, and never targeting any real problems in the game like pure run Belphegor or that any and all allies are just fodder to be one shot. You always take money away from players. Make things more expensive. Make it more expensive to summon slime, make slime weaker. Reduce the cost of tons of mental changes and have some automatically unlock, making it harder to offload corruption on pink runs. High corruption runs have become borderline unplayable for 'completionists' because the majority of your time ends up spent removing willpower losses with Herman or Roland, and consequently having debuffs as a result of doing so to begin with - which is why I started playing pure runs more often, but pure runs can't even beat Belphegor without drugs or star knightess. It's unreasonable for them to ever traverse mount firestorm because of a 20k tuition fee, and nothing at all has changed regarding the 80 and 100 day timers that only compound with every negative change you make. The game was already intensive on resource management, in whatever shape that comes in, and the more you keep taking away from players, the less interesting it becomes. Even if a player had given all (most if you considered verdeux) of their star metals to the workshop, it takes 80 working days to earn your way in to the school, which actually comes out at least 160 days seeing as you can't work back to back days. You can't buy enough holy waters to stave off the curse forever, and you can't even earn enough money to continually buy them on refresh eventually. There's a time limit, wherever it is, especially because holy water's price is uncapped.

I wasn't likely to play again soon as a result of FF16 and Lies of P, but I gotta say, I don't see myself ever playing again at all, for as long as the balance changes only ever continually hurt the player. 

I understand your vision for the game as Aura struggling or lowering herself to manage in her quest, and roleplaying that - but it doesn't matter if the game doesn't stay fun or it doesn't feel like our time as players is respected. 

slaughter,  acolyte, dolus, invidia, richard in whatever order the questions are asked in again - i think i remembered the order but eh, should be able to figure out which answer is which question

slaughter

clear room. go to key items and use clear gem. if you somehow missed it, its in the shrine. 

Go out the west exit of Riverflow for the quest Hydrangeas. 

Assuming hard or above, you lose 10 willpower per day because of womb of lust, but some days you can lose noticeably more, the game provides no context as to why this is or what the calculation is, other than the obvious relation to current corruption, however it's unclear how much it influences it. It's annoying to end a day at say, 12 willpower knowing you should be able to use a blessed water the next day, only to end up with a forced masturbation scene. I think the extra willpower loss is completely pointless and annoying.

PS - pure belphegor needs balance tuning.

If you delay the festival that much you really have to crunch post-festival content in order to manage 80/100 days. That aside, a post-30 day festival feels bad considering the reduced gold reward from the bragging merchant as he becomes devastated merchant etc, but again, you're talking about 38 work days PER metal, which means every new metal resets that clock you're talking about. At best I'll concede giving the first 5 to the merchant for +Exp then selling the next 6, because the verdeaux staff is not worth the price. And working in the workshop 38 times takes 76 days minimum by itself lol. Also there's plenty of ethers in the game to use them for slime morphs regardless.

Didn't know that about the farmers on corruption runs, I've always completed the quest before vice is available and there isn't exactly some big secret catalogue to read. I'm convinced there's a lot more stuff like that, or even chests I don't know about. I *accidentally* clicked on the mana stone chest behind the shaman king boss fight with paul without ever seeing it. I was completely surprised that I had opened a chest. That said, I've never needed the farmer money on corruption runs, because you get so much of it anyway, both through discount conservation and lewd actions, as well as other stat-increasing efficient actions like lewd books.

Regarding star metals, I'd prefer that certain breakpoints increase the health gain. +3 becomes more and more insignificant and any pure run I've played without drugs has really struggled to break 250/300 health for rampage 2 and tenacity 2.

Dunno what theoretical route you're talking about, but nothing should demand that kind of semi-perfection so to speak that even a player with 70+ magic defense and nearly 300 health cannot defeat the boss. I genuinely do not know where you're getting more magic defense from barring a few extra points from inzectoid armours that do NOT mitigate their damage enough, and if you use all your magic defense materials on Aura, even a bloodshot slime is never staying alive in this fight. The only way to survive is bloodshot eyes. Lewd runs have lascivious sensitivity defenses to trivialize the fight, but pure runs have no such option. 

The fight is problematic for pure runs. 

  1. https://itch.io/t/2802958/how-do-you-get-radiance-i
  2. https://itch.io/t/2638126/wtf-is-this-game
  3. https://itch.io/t/2683764/a-few-questions - (Not quite the same but inevitably another pure player that was discouraged by sloth)
  4. https://itch.io/t/2450252/day-of-sloth-boss

None of which are my own complaints. I think the fact I can source multiple people calling out this issue over such a long period of time on a niche porn game should speak to something. The magic damage is simply un-counterplayable for purity runs. You could TRY the phantom lord rune for a measly ten turns of defense, but that means beating phantom lord pre-radiance (skipping the light sensitive compendium entry and I believe gaining more corruption from the fight), and getting all the materials (or ambushing it) in that domain requires something silly like 35+ agility which is a bunch of time spent on a stat you otherwise really don't need to be too high. 

Yeah, not talking about the genderbend Paul, that's kinda funny and ideally eventually reversible once lilith 2 is added. I was playing on the latest update and pauls base male art has changed also, which I hadn't noticed before as it'd been a bit since I had played a paul section. 

Mountainreach has a 10k gold reward. - ???? what

star knightess to kill Belphegor.  - if you HAVE to use star knightess there's a balance problem

High alchemist prices are a big reason for pure Aura to take drugs - taking drugs in a pure run is frankly ludicrous, especially with the corruption gain that outpaces blessed waters.

The blacksmith is your primary source of income during pure runs, and workshop salary outpaces vendoring star metal after 38 workdays, - If you're working in the workshop that much, I have no clue how a pure run intends to beat Sathanas or Belphegor pre-100/80 without star knightess, besides, that's PER metal, and an absolutely insane amount of time to spend in the workshop. That counter effectively resets with each new metal you get.

extort farmers - genuinely no idea what you're talking about

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Dunno where pure runs are getting that kind of money to begin with, honestly, even pure runs that sell all star metals to the store struggle with cash. Aside from massively reduced income, the alchemist costs almost twice as much, they never get any Trademond discounts, etc. Pure runs outside of ng+ can't even realistically get through Belphegor to even get to main cathedral, as without lascivious's sensitivity magic defense you straight up can't handle their magic damage without radiance. Lascivious might be increased from 10 to 15 but how does blessed lascivious affect the sensitivity magic defense increases?

Point I'm trying to make there is they both have multiple 'effects' so to speak. Bloodshot eyes is stats + duration, but lascivious is base magic defense, sensitivity magic defense, and magic defense boost while committing lewd actions while coated. 

Both Charlotte and Pauls recent art changes are massive downgrades, dunno what's going on over at patreon but can't say I agree with recent direction.

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I'm effectively up to the demon generals on a pure run and without star knightess, despite having like 260 hp and almost 50 defense/magic defense, the duo of Luciela and Belphegor are hitting Aura for about 90 damage a hit. This is not sustainable, nor is it something I can RNG through since the damage is primarily magic. If this was a corrupted run, this is all moot because of the absurd magic defense you acquire through lascivious coating drugs, but this is not something available to a pure run. The only way my magic resist could be realistically higher is to go in to another ng+ cycle (I'm in one already but didn't take defense stats) and pump Aura full of Inzectoid Armours. Even then, were talking about bringing the duos damage down to about 60-70, which is *still* not sustainable. I'm already in to day 76 or so, so there isn't much more time for me to defeat Belphegor in order to save the traveller. 

Frankly I'm at a loss, especially since I can't even get any more bloodshot eyes with any reliability because I've already killed the drug dealer.

The only other alternative is to come in to this fight with radiance on ng+, but that's not available for your files first run through it. 

This is a bit of a wall I don't see any strategy around. I simply cannot compete with their damage. I've seen others take issue with this fight also, and while it's pretty manageable corrupted, I simply don't see a way around this without star knightess or drugs, your magic defense just cannot be high enough while pure for this fight. This might be where I step away from the game for a while til the games closer to completion. Belphegor and Luciela are not pure-run friendly at all, and using star knightess is a pyrrhic victory.

Also even if purity is designed around ng+, we're talking about 35 ng+ points just to deal with one fight...I know I've had my nitpicks with this game, but yeah, I think Luciela/Belphegor are too unmanageable for a pure run. Even Sathanas can be pacified and blinded, and you can go in to the fight with radiance. 

PS - mutated rafflesia, Mermaid and undine is a dogshit fight of utterly ridiculous uncounterplayable status effects. Half stats, headache, exhaustion, silence, god even poison (don't even know how exhaustion occurs in this fight) Might not be so bad if lullaby wasn't an auto-spell with zero counterplay since you can't ambush this fight. The rpg gameplay just falls apart post-festival in favour of fucking. Ridiculous overtuned nonsense.

just because you've upgraded those spells. Getting domain 2 from mountainreach then having to spend 40 MP to open domains in Draknor or elsewhere feels bad. Having to spend 9 mp on Belphegor's barrier fragments instead of 5 makes an already resource intensive day in to even more of one. Is there any real reason why we can't keep the lower tiers for when they're appropriate?

Dang my poor inventory. Can we pawn it off at the luck place in Verdeaux so we don't gotta keep it LOL

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I can provide a save now as it's happened again. I have a habit of accidentally saving over files that would benefit you. I'm not sure how to provide it however, as I can't simply upload it to itch. 

How would you prefer to receive it?

My best assumption on how it happens is something to do with beginning Desmond's 3 day wait period, or perhaps even the fact that I've made a conscious decision to not take back the luck book from the maid. Afaik it's useless beyond access to Arwin's study so lately I've had a habit of letting her keep it lol. These are the only two events I think my recall blocks have in common, off the top of my head. 

Have you not met Dolus? The story has already included a former demon king who was murdered by the hero in the real world. It didn't kill him in Roya and now he's stuck there. He's been there for a thousand Royan years. Time seems to pass differently to the real world when there's no active hero/demon king plot. A lot of the story complaints in this thread are generally covered in some capacity. Whether it be the option of killing Richard in reality, George/Rose figuring out something is wrong and teaming up (they do) or even Richard pretending to be nice, which he does with Rose. He wouldn't do that with Aura though, because it's not victory he ultimately craves, he enjoys the hunt/the competition. Ironically meaning he likes Aura more as herself than almost anyone. I wouldn't be surprised if the star shine good ending is making Richard realize he just enjoys peoples true selves in some capacity. Another story element that seems to be getting covered imo is the likelihood that the 'goddess' is a demon herself, the most powerful. Aura and Richard share the ability to absorb power from others because they're both contracted to the goddess. Being so powerful, it takes her a long time to recover in her domain, and her contracts are powerful. Additionally, Alicia's gift is the same as a former hero and was granted by the goddess. I suspect at some point Aura will be confronted with the reality that her actions have been hastening the restoration of the demon goddess, not dissimilar to KH2 when Sora has to grapple with the idea of the organization claiming the hearts he frees.

Obviously it's on the dev to tie all these elements together, but most of them have been getting addressed.

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Occasionally when trying to recall I get the message "Now is not the right time for this" during non-story locked moments. For example after fighting the fire slime in the eastern forest of runes cave. The issue persists through screens and loads, and I'm unsure what resolves it, because it has definitely stopped before. I would guess moving to the next day.