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(+1)

I definitely get how massive of an undertaking this is (and yeah, your weekly schedule is nuts, lol). My comments were all made in the spirit of trying to help give some perspective of how things are shaping out so far.

I certainly appreciate you branching out for new ideas, the combat system is turning out enjoyable, for sure and things are slowly shaping out.

Checking out the weekly changelogs and downloading every once in a while when it looks like there’s a nice chunk out has been my way of engaging already.

Sorry if I came across a little whiny or something, it wasn’t my intention, just trying to help gauge what’s working better of worse. I for one found the content in Act Two fine tbh, even if it wasn’t all main story, it was a good variety, which is the one thing that I tried to convey with my original post: you’re putting out a lot of content very quickly, but because of that schedule, things are ending up a bit too formulaic. At the end of the day, this is your project and only you can decide how things should be. And I can say I’m still looking forward to where things go from here

(+2)

I appreciate that, and I hope that - slow as it may be - the end result turns out to be worth it :)

Normally in development people don't see the systems being constructed - they're built by a separate team within the studio and then content is built on top of that framework by  a different group of coders, artists and writers. Unfortunately, being a solo dev, that's not possible and so everyone gets to watch the scaffolding going up in real time :P

It's ponderous, and I have every sympathy with people who just want a return to Act Two (in which all the systems were in place for a good two years). Unfortunately, I need to get this darned scaffolding up first!

So I hope you can stick with it until the systems are done and the content starts rolling in, and that it's all worth it in the end. Only one way to find out! ;)

(+1)

You have my coder sympathy. Ren’Py is all python too, yeesh! =P