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i agree, spider 2 was way worse cause i made it to relax. but i have big plans for the next gbtk. real problem is that i got used to gamedev. when i was making spider 1 and ant, gamedev was like a miracle for me, i had tons of ideas and energy. now gamedev is just a normal thing to me. but i think i learnt something new by making a void so we'll see

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Yeah the most important thing is that there is improvement. I like the way that you make the trippy artstyle.

That also happened with me for like a month where I completely lost motivation and the direction of where I would take my game.

I am probably gonna rename my game so it is more serious.

My first game was so ugly and unplayable that not even my friends liked it.

I am gonna try a risky maneuvre by making an open world level.