thanks!
IvanovTV
Creator of
Recent community posts
you can recharge shields using the last powerup called "wtf???". that's a gradius reference. there's a shield powerup in gradius and it's called "?".
actually, i'm kinda sorry for making last two games. i made them as a form of coping through art so they're are just shitposts. the fact that it is somehow playable is a miracle. now i feel better so i'm planning to make an actual competent game, so stay tuned
looks like legitimately great cave story like game. i like this shield mechanic. also it's a very good idea to allows players to configure the battle settings. hyped to see full game
but i have one small personal complaint. imo J is a very bad choise for attack key. i think the classic layout (arrows + ZXC...) would make much more sence. i hope in full game it will be possible to configure controlls
overall it's a very cool boss. it was fun trying to figure out the patterns and trying to dodge them
Pretty good small game. Things I liked:
+ player sprite is adorable, good animations
+ gfx overall is pretty good
+ jump physics and overall controlls are nice
Now the complaints:
- no damage indication when you fight frogs
- when timer runs out, nothing happens
- error message when you move to the next level
- seams appear between tiles
- sometimes running animation keeps playing instead of idle animation
- usualy it's Z - jump, X - attack, not vice versa, but that's not a big deal
I added the source code here so everyone can have fun. I call it cursed not because it's bad or something. I've seen worse and I wrote worse. It's cursed because of one variable name that appears multiple times in some classes and what it represents. I won't tell exactly what I'm talking about but if you find it you'll know
I made this mostly to play with WebGL, so I'm not planning to expand it. And source code is pretty cursed in some places so I don't feel like posting it. There are also some issues, like you have to launch it through the local server, otherwise textures are not loading (that's not my fault, that's WebGL thing). But if you want I can send you the source code