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pragnjeproductions

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A member registered Nov 22, 2022 · View creator page →

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Your project sounds and looks great. I have more experience at Unity than Godot, but I plan to fully transition to Godot after the whole Unity fiasco. Overall, I guess I am at an amateur level at Godot. Blender is my preferred tool, so at least I have that going for myself. You can check my past projects on my profile, although I must admit that 95% of them are joke games, and the only serious project I ever started, I put on a hiatus because of college. You can decide for yourself whether I am a good fit.

Sounds interesting. Count me in. Check my profile for past projects.

Discord ironman4572199

Haha. Thanks friend. This was supposed to be finished in the future, but college sadly threw a wrench in my plans. Might complete it in the far future though. Best regards 

Yours truly - Pragnjeproductions.

It teaches you how to be tech savvy.

haha. That is totally an intentional game mechanic.

That sucks. I tested it out on two android phones and it works for them. I don't know what could be causing the issues. But thanks anyway.

Thank you very much. I tried to make it have some meta humor.

If you have the time, try out my newest game. If anything I voice acted some parts, so it is a unique endeavor. Oh and I also added a hidden cheat code that is a reference.

Yeah level 13 is bugged. I also liked the level 3 mechanics. I thought about making it an fps, but I decided that I would Save that perspective for my open world game.

Yeah good suggestion, I might have to switch over. I have been watching some Godot vids and it seems great

Thank you for enjoying the Game.

I think it is bas for big devs.

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Anyways there are two endings one good one bad.

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sorry for not replying sooner I was on vacation. Anyways that void was because od me not placing a wall properly. Also your game is awesome and hard.

hehe this is the bestest instrument.

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And as for how I was able to make it in under 24 hours. The more correct estimate would be that it took me about 12 hours since I started around 12:00 am and stopped at midnight. Well it took a lot of corner cutting which led to the lack of collision detection on the box and the lack of animation, I also copy pasted the rooms and hallways and only changed their textures. It also helps that it was on a saturday and I only have one friend, so I could focus completely on the game. The monitor in the corner of the screen was just a gimmick so it wouldn't be like every other chase game.

Yeah I was pretty tired at the end of it all...