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pragnjeproductions

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A member registered Nov 22, 2022 · View creator page →

Creator of

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That's good to hear. Now you have me interested in how these future games are gonna be like.

I have also been trying to improve the graphics and gameplay of my games.

It's been a while. Are there any masterpieces in the making?

I have also been on a long hiatus.

The weapons and physics are great.

The blood particles are also cool.

The bullet hell aspect is also creative and I like that you made the trailer look like old youtube videos from the 2008's

I also have uploaded a new game.

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Yeah the most important thing is that there is improvement. I like the way that you make the trippy artstyle.

That also happened with me for like a month where I completely lost motivation and the direction of where I would take my game.

I am probably gonna rename my game so it is more serious.

My first game was so ugly and unplayable that not even my friends liked it.

I am gonna try a risky maneuvre by making an open world level.

I am gonna be releasing an update for my horror game next week probably.

I have been slacking off.

The major changes are gonna be that the enemy is invisible, therefore you can only know where it is by looking at its point of view.

You get better with every game, even if there is no way that you can improve on the perfection that is the ant rts.

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So you have mixed the trippy parts and movement system  of your "I stopped caring" game with the bullet hell aspects of your space shooter game.

Nice rts system.

Pretty cool game, also ridiculously hard.

no probs mate.

I am gonna try making a 2d platforme that has multiplayer.

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Anyways there are two endings one good one bad.

Great game, Better than mine for sure. Perfekt amount od difficulty and fun 

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sorry for not replying sooner I was on vacation. Anyways that void was because od me not placing a wall properly. Also your game is awesome and hard.

hehe this is the bestest instrument.

Great aMount of crust and fun 5/5

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And as for how I was able to make it in under 24 hours. The more correct estimate would be that it took me about 12 hours since I started around 12:00 am and stopped at midnight. Well it took a lot of corner cutting which led to the lack of collision detection on the box and the lack of animation, I also copy pasted the rooms and hallways and only changed their textures. It also helps that it was on a saturday and I only have one friend, so I could focus completely on the game. The monitor in the corner of the screen was just a gimmick so it wouldn't be like every other chase game.

Yeah I was pretty tired at the end of it all...

Yeah, Unity for some reason does this randomly to me.

This is too good for this jam 0/10

Oh yeah babyyyyyy!!!! I just crusted!

There's a very small possibility I Will bother to add multiplayer.

you have been mogged 

Respectable amount od crust 4.5/5

This game has good crust 5/5