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You really captured the feel of a battle arena! Right off the bat, the enemies were fast and dangerous. I really felt like I was scrapping for my life in the first round.

I like the city/urban tileset goes a long way toward setting the tone of the game. Obviously, this isn't a story-driven game, but I am definitely intrigued by this world and the monsters populating it.

The enemies did have a few pathfinding issues moving around corners, but the manic tilting animation makes them feel rabid and hungry, so the semi-blind charge toward the player actually feels appropriate.

I watched Kevin play this on-stream, so I was only planning to play for a few minutes, but this is a really addictive game loop! I told myself "one more level" more than once so I could take just one more upgrade.

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thank you so much for playing! Really means a lot! I put a lot of thought into designing the art my partner knows we cycled through alot of other designs before we landed on this. My partner did a fantastic job creating the gameplay loop.