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Really adorable sprites, ingame and in the cutscenes the bunny and dragon get a lot of detail. Really nice menu screen. Liked the twist and playful approach with the gamejams theme that the run and gun approach gives you the bad ending and the pacifist run the good ending (and is also a tad more challenging and gives replay value). The dialogue at the end really added charm even if it was a bit nonsensical. :) I always like it when games use simple sounds in text bubbles to give more nuance to a character.

The gameplay/platforming has a light difficulty progression from start to finish and everything can be learned in context organically without context except for the double jump. After you enter the building with the , you get a context for the double jump. It would have been nice to have before you get to the key. The knockback after firing is a choice , that did not get in the way but may be not liked by every player. Also some enemies mix up their bullets and upon re-entering a area where you K.O.ed the dragons they are trapped in a repetitive K.O. animation (but the animation is nice :) ). The music is really simplistic.

I really enjoyed this short trip. I found lots of qualities here, especially on the animation side. :) 


- Vashetrockner from ncon_ev