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(1 edit) (+1)

Strong points: 

  • good overall concept 
  • nice heaven twist, also for the additional player skills 
  • music is enjoyable

Other Feedback 

  • Introtext had a bit short screen time, would be nice to press a button to end it after reading 
  • hitboxes of bullets are a bit deceiving 
  • double jump mechanic is a bit unresponsive, sometimes it does not work 
  • needs more visible space to the upside, many death occur by getting hit by suddenly appearing bullets 
  • the best choice at the skeletons always was "checkpoint", the rest was way less useful 
  • jumps in difficulty due to its layout of spikes , plattforms and enemies. 
  • I found that building up movement momentum was a bit slow, but that could be a matter of preference. 
  • could introduce more enemy types or gameplay/environment mechanics. 
  • could hint at possible interactions with the lost soul by displaying a button prompt at the first one

I like tough platformers, also minimalistic ones. The foundation is good but held a bit back by repetitiveness, random difficulty and perceived unfair deaths. The main flaw would be for me the slow buildup of movement momentum and the clunky double jump. Still it is a charming concept and I was satisfied when I found god. :) 

- Vashetrockner from ncon_ev