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After neglecting my dev log a bit, here's a big update:

Asset creation has taken up the majority of the time developing the game thusfar. I have several chiptune songs composed for the game and a number of assets drawn up including some spaceships and widget skins.

In code I have menus and some interfaces to define behaviour of the various game objects.

Over the next two days I intend to program in the templates for how the actual playable levels will work along with success and fail states.