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That's fascinating... makes sense if I'm honest. Having used Itchio for a decent bit of time a lot of players expect things to be free to at least try. But I've also noticed how games that do have a price tag to it often get lost when searching for it since it gets categorized slightly. That's probably why it fell as hard as it did. That and the barrier to entry though small, turned off a decent bit of people. Granted I still paid a price for the at the time, v0.306 and if I have to pay the full price again when it does finish I'll be fine with it. The ideas of a sequel/true title following up on what's being developed here sound great. You guys have been working hard and to see it financially suffer saddens me. If I wasn't following the project I probably would've missed out on the latest updates. Once some proper time comes available I'll be commenting on v0.4 and providing a good bit of feedback. Been busy these past few weeks and hadn't had much time to enjoy games as of late. Looking forward to further development and glad to have supported in some way. I'd say getting the game on Steam will definitely widen the potential audience since it has quite a number of hungry metroidvania fans though the competition there is much more fierce than on itchio. Best of luck to you both in getting this game off the ground and any future projects that come to materialize. I hope things improve.

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Thanks for the support! Fortunately releasing demo separately got us back on track fast. I agree that things are going to be lot harder on Steam if we ever make it, but I'm sure it'll be much better than Kalyzmyr.

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No idea what that is but I have great hope that you guys are going to be able to finish it. Even if it needs a delay or just a bit more time I trust you guys bring great quality to this game and its potential sequel. Hope you both are well.