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Awesome stuff, will stay tuned!

It seems that there were only four events with the bad conditioning. And you found three of them. Well done. lol. 

From watching your gameplay I should also tell you that this is as close to the original game that I could make it, so when you see something that is dumb, like a villager that doesn't help and things that just really cost you more money than you get, it's that way in the actual game as well.

Otherwise the best path forward is to start the game and go to the village and buy a club then back to the king to save. Then start adventuring and build up from there. You do have to grind a fair bit.

What you haven't noticed, is that every time you die your gold is cut in half. Yep that's in the original.

The starting area has slimes and red slimes as you venture out the enemies get progressively stronger of course, but you can encounter some weaker ones as the area north of the castle above the mountains have slime, red slime, drakee and ghost. As you venture east or west you also get magician and then scorpion but slime and red slime are then dropped off. Without giving too much out, I found information from various web sites that showed the monster layout and the original game was divided into squares and each square was marked to have specific enemies. I've done this according to all the information I found.

And yes you are right that a lot of work was put into this, but 90% of the work was in the scripting to have a close reproduction. The maps and events are from the vx ace project I found that had everything already done. So your errors was from myself not cleaning up properly from the other game. It was an open game so I was able to build up from it, not encrypted like this one is. I only did that so that my code is protected.

If you do get around to playing the original you will see the visual differences.

Also note that magic keys only open one door and then they disappear. Torches also have a step count. They extinguish after you step a specific number of steps.