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(1 edit) (+1)

Fun fact: I've manged to add a couple of custom Dall-E textures through the shortcut method, and seemingly worked. They do appear in the editor and preview mode...



...but once I run the game, they appear as a white block


Is it something to do with how the texure file have been written in the \tiledata.script ?

I've downloaded the texture pack from your games and right now I'm planning to bring back the unused Zortch custom textures, and it would be nice to have a CUSTOM or at least be able to set any custom texture under the correct tab (like if you made a metal texture, you put it under the METAl tab and so on...).

(+1)

for the game only the texture name matters (as long as it find it's ok)
it might be missing from  the  Zortch/data/mapskin folder
I made a handy guide (also includes the steps you are familiar with - just a draft for a future editor manual)

(and of course I still need to fix it to make this easier - sorry for taking so long)

(+1)

Don't worry about it, take your time to work on it ;)

Something strange I've noticed tho is that my Zortch files are not in the same place as you showed them to be. This is strange, since the game running hasn't had any problem with it. This is how my files look on the main folder:

And on the editor folder:


Could this be the reason why the custom textures doesn't seem to work regardless of your guide?

yes, you need to create the  Zortch/data/mapskin  folder manually and put  a copy of the texture there for the game to see them

(+1)

It worked finally!