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(+1)

Ah, fun with another deep sea exploration game :D

Love the UI, really well made, super impressive!

Nice controls of the sub too.

I felt a bit powerless, because the sight was so limited that the only option is to wait for next instruction, and not much else to to meanwhile. 

I love how you made huge versions of the plants in the outskirts, it was kind of scary :D Got some Ghost Reaper Leviathan flashbacks from Subnautica.

Really a super impressive solo project! Damn!

Also I came to think of one thing. I might just have held shift all day long. No consequence of doing it :)

Thanks! If I had more time I'd expand the area (right now it's 1 km^2) and with that reduce the fog amount. I didn't want to reveal too much to the player, and the fact you can't see much adds some level of scariness to the game. The game does however reduce the fog when you're close to a POI.

I really wanted to add some big enemy on the borders of the map (ghost leviathan definitely came to mind), but went with less time-consuming way to keep the player in. And you found it scary so it does the job hahah.

Ah, nice touch. Did you lerp global volumetric fog density by distance to POI or similar?
I had loooots of trouble with the fog in our game :S

I never attempted reaching the surface, but I can say that it was probably a good idea to not have one in a jam game :D

(+1)

Yep, I lerp only the fog density the closer you are. It was tricky to find the numbers that feel right.  The idea for the game even started from playing with volumetric fog. :D