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Ah, nice touch. Did you lerp global volumetric fog density by distance to POI or similar?
I had loooots of trouble with the fog in our game :S

I never attempted reaching the surface, but I can say that it was probably a good idea to not have one in a jam game :D

(+1)

Yep, I lerp only the fog density the closer you are. It was tricky to find the numbers that feel right.  The idea for the game even started from playing with volumetric fog. :D