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(+1)

Haha thanks for sticking it out. When i was playtesting during development i was honestly worried the boss was still too easy, but now thats its been a while its definitely a bit too hard X)

Still possible though! It’s a lot easier if you can prioritize getting a lot of rate of fire and double shot upgrades.

I think the difficulty is fine, the different phases give lots of variety as well, the amount of hitpoints though is torture ;-) But fair point, I am prioritizing HP upgrades a bit, but if I practice not getting hit, I can indeed prioritize firepower more for the boss ;-)