Naw we used Godot 4
BootleBen
Creator of
Recent community posts
Haha thanks for sticking it out. When i was playtesting during development i was honestly worried the boss was still too easy, but now thats its been a while its definitely a bit too hard X)
Still possible though! It’s a lot easier if you can prioritize getting a lot of rate of fire and double shot upgrades.
Cool idea with potential. A bit glitchy as the rotating turret sprite doesn't really match up with the shot direction, and I died with some hp remaining (timer hadn't run out either), but overall not a bad demo. An advice I'd give is to make the turret shots move slower as they're a little hard to dodge (and see).
Really challenging! I managed to win with just a bit of my last cigarette left, it was very engaging. Loved the graphics, and the minigame at the end was a nice touch too. Just a suggestion, I would add some sort of invincibility after you get hit, as I often found myself dying immediately from getting hit twice
Lack of a tutorial or any explanation on how to play meant it took me a long time to figure out what was going on. I really like the gameplay though (Kinda like if Dicey Dungeons was a grid-based game). Also really liked that you guys added classes and unique weapons. UI definitely needs work though. Couldn't tell if the UI was just that confusing or if the game was just bugging, even after I thought I had figured it out.
Recommend you guys add some kind of description to explain how to play.