Really happy you received it well!
BootleBen
Creator of
Recent community posts
wow ABSURDLY UNDERRATED it’s absolutely criminal I’m the first comment here. There’s so much characterization fit into these brief conversations and the aesthetic is insanely good. Whoever designed the OS and whoever worked on the music needs an award NOW!!
The typing minigame felt really thought provoking with the choice of words and the coloring choice. There was one day I noticed that there were repeat words in the word cloud - honestly no idea if that was intentional but it felt poignant regardless.
BTW There’s 2 bugs I noticed on like day 4? Ophelia’s portrait is replaced with Julian’s for a couple of her lines. Also Camilla’s dialogue repeats near the start.
Also hilarious that you sneaked “counting down” into Ophelia’s dialogue lol. I’m a sucker for melancholy but I think you guys made something very very special. Congrats!
Despite the lack of environment art, I really liked how the game looked! The fish and player sprites are really nice to look at, and there was a lot of subtle details that I really appreciated like the slight bounce when the player turns directions, the air bubbles, the wavy shader over the screen, text animations, etc. A proper environment definitely would have taken a lot of time, so I think it was very clever use of resources.
Also, the player movement felt perfect.
Modern takes on traditional roguelikes are so cool, really nice work with the animations and sound design! The atmosphere was super well done, love seeing something more atmospheric game amongst all the arcade/puzzle games. And the ASCII helicopter was a nice ending to see after getting through it all! Being able to stumble upon and loot a zombie graveyard was a nice touch as well, felt like a cool surprise.










