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Capsule Monsters - Tactics!; Fire Emblem meets Pokemon in this Tactical RPG

A topic by TheLastYuriSamurai created Apr 10, 2023 Views: 3,339 Replies: 50
Viewing posts 21 to 50 of 50 · Previous page · First page

WOO DIY Watermarks that are BAD(tm)! 


Here to announce we have a TikTok, insta, and Youtube!

Tiktok: lastyurisamurai

Twitter: https://twitter.com/last_yuri?t=QL4KbsERbR1oYlGQhKX0ww&s=09

Instagram: https://instagram.com/thelastyurisamurai?igshid=ZGUzMzM3NWJiOQ== 

Youtube: https://youtube.com/@TheLastYuriSamurai

A bit busy today, but please stay tuned for a quick word from our sponsor/best employee:

It may be stressful watching streamers play my game, but the advice is priceless! After some streamer feedback I made a point to not only show what set each Capsule Monster is, but list any extra skills both in writing and via a new little icon in the top right!

I'm excited to announce that several months after my original IGMC entry all 20 of my capsule monsters now have official watercolor style artwork! While you see these beautiful designs briefly in the game's trailer they will be utilized primarily in the game's lore book dlc. In celebration of this I will be sharing each capsule monster one by one and opening up questions anyone would have! The lore of this game is optional and a bit darker under the surface and I'm happy to give any hints!

We begin our countdown with the low ranged powerhouse Deeno!! Deeno is what you get when your wife looks at you in your stressed state. When you only have 19 capsule monster designs and you desperately need a 20th and you are officially out of ideas and the igmc is only like 31 days and you are running out of time and- ahem. It's what you get when your wife is a large jurassic park fan and simply says "what if one was a dinosaur"? Thus, Deeno, the hat wearing dinosaur that uses a machine gun to defeat his enemies, was born. 

HUGE thank you to TheGamedawg for playing an earlier version of this game! His feedback spoke to a lot of changes I have since made to later versions of the demo. It's always a pleasure to see a fellow tactics lover stomp the competition!

Continuing our countdown with Capsule Monster #19 Le Mask Bros! Their design is based on the old opera masks and a twin’s connection!


Continuing our countdown with Capsule Monster #18 Mr. Saw! The original ‘Chainsaw Man’ if you will! He enjoys long nature walks!

I am absolutely overjoyed to say that our kickstarter preview has officially reached the halfway point before launch! In order to ensure I reach my goal I will be holding off on officially launching until I reach 60 followers. Thank you to everyone who has shown interest so far!

https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics


Continuing our countdown with Capsule Monster #17 Zana-Man! For all my spanish speakers: Can you tell I like puns?

Continuing the CapMon Countdown at #16: Zom Candy! This chocolate bar's been left out too long and is seeking revenge!

Just a heads up no update yesterday and today due to needing a small break to recover after my first tattoo!


Continuing our countdown with Capsule Monster #15 Nose! This is the exact kind of stupid jokes you can love and expect in CapMon: Tactics!

In other news I wanted to mention that my game will be covered on the RarelyTypicalPodcast! I’m always open to feedback and criticism on my game’s latest demo! If you yourself want to make a recording or podcast episode of you playing my game let me know! Happy to provide any graphics, tips, or bonus content!

https://www.youtube.com/channel/UCvCl74Ayj_B6kMUoP7oapNQ

Continuing our countdown with Capsule Monster #14 Plug-Go! Plug-Go was originally meant to be the design of a gameboy game I wanted to make that was inspired by Megaman Battle Network! While that hasn’t worked out I’m happy I was able to recycle his design!

Kickstarter Preview: https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics...

While working towards the Kickstarter release I work further on the game demo and share the demo with play-testors for further feedback. I'm excited to announce I've received a great deal of feedback from a fellow tactics fan!

Updates coming that are completed:

  • Updated language to better emphasize that the game is a one player, narrative driven game with dark lore.
  • Updated Damage formula to Math.max(1, Math.floor(0.5*(3*a.atk - 2*b.def))) to better account for damage variation
  • Removed a bug where damage could be slightly varried from the battle preview.

Needed updates:

  • Update CapMons to better fit art
  • redraw cursor, arrows, state icons (E for not active, X for stunned, A for automatic).
  • A battle log is needed to help keep track of battle
  • Countering enemies attack first if their speed is higher, this is a bit too punishing.
  • Poison needs to be reinstated, I will be working on this bug
  • Stats will be reworked to allow for higher HP pools and more consistent damage between the rarities.
  • Battle Prep stage is being slightly expanded to allow for more choice as to where to put your CapMons.
  • After further thinking, I will be updating both the range and "attack shape" to allow for a more strategic approach to battling. Why can't some CapMons attack in an x pattern? A straight line? The regular 4 directions is boring and it'll make players decide exactly why to play some CapMons over the others
  • States such as drain and blind have been pointed out as either weak or inconsistent, something I will be addressing.

https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics

Continuing our countdown with Capsule Monster #13 Tomey Thomas! I loved the idea of a tiny book gaining sentience and being a little wizard. It’s a shame none of his spells are useful XD

Big update incoming tomorrow! After some streamer feedback I am adding and recreating multiple facets of the game! Expect:

  • New Challenge Modes!
  • Completely revamped stats and attack types!
  • Additional positioning options!
  • More hidden easter eggs, will you find them??
  • Additional balancing!

https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics

Hello all! As promised I am overjoyed to announce our first MAJOR OVERHAUL UPDATE!!! *airhorns* 

This kind of update is only possible after an incredible amount of feedback from lets players and playtesters, so I want to thank them sincerely.

Updates:

  • Introducing a new and exciting challenge mode!! Is our demo too easy? Did you get a rare pull and want to show off on stream? Please talk to the mysterious 2nd announcer who has 6 additional challenges PER ROUND! As a game developer, I struggled to complete some of the stage 2 challenges, so I hope you tactics fans have a blast!
  • Updated language to better emphasize that the game is a one player, narrative driven game with dark lore.
  • Updated Damage formula to Math.max(1, Math.floor(0.5*(3*a.atk - 2*b.def))) to better account for damage variation
  • Removed a bug where damage could be slightly varied from the battle preview.
  • When attacking the attacker now ALWAYS hits first, even if slower
  • Stats have been reworked to allow for higher HP pools and more consistent damage between the rarities.
  • Battle Prep stage has been being slightly expanded to allow for more choice as to where to put your capmons. For challenge mode you can now also swap which CapMon in your battle set you want to use for 2 v 3 and 1 v 3 battles.
  • Improved Vampiric drain to always do a minimum of 4 damage and heal Vampy by 4.
  • Rally Troops now increases both physical and magic attack by 2
  • Kickstarter placeholders 1-5 now have a correct face graphic
  • Blind state now lowers physical attack accuracy to 0 AND removed the ability for magical attacks
  • Adjusted machine rarities slightly to eliminate possibility of a round 1 epic to improve balancing. Rates of epics are 10-12.5% round 2 onwards 
  • Dialogue updates to opening scenes
  • Vampy as an enemy will not only use skill when under 50%
  • Vampy's skill "Vampiric Drain" was made more powerful
  • Additional lore was hidden!

planned updates:

  • Infographic for challenge mode to ensure players understand the new "mon swapping" features
  • Update capmons to better fit art
  • redraw cursor, arrows, state icons (E for not active, X for stunned, A for automatic).
  • A battle log is needed to help keep track of battle
  • Poison needs to be reinstated, I will be working on this bug
  • Flameo speed shows as 1
  • blind and attack up not lasting long enough, make longer
  • Make it so CapMon menu shows what set/ability even if not unlocked so players know.

https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics

Continuing our countdown with Capsule Monster #12 Scared Crow! This support CapMon can attack from distance with it’s Scared Bow and blind enemies!

https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics

Continuing our countdown with Capsule Monster #11 Vampy! While he might have a lower HP he has the unique ability to drain hp from others to restore his own! For any Yu-Yu-Hakusho fans I based a lot of his design on Rinku!

Continuing our countdown with Capsule Monster #10 Curl Shot! A powerful ranged attacker, you're better off double teaming him with magic users to defeat!!

Continuing our countdown with Capsule Monster #9 Rock Mambo! An aspiring soundcloud rapper, Rock mambo hits enemies from distance with his magical slingshot. Did absolutely none of what that said make sense? Exactly!

Continuing our countdown with Capsule Monster #8 Lady Armor! A brave little lady who can power up her teammate’s attacks, this support type CapMon is just doing her best!

Continuing our countdown with Capsule Monster #7 Bakey! A favorite of grandma Wendy, Bakey came to life one day and was given various kitchen utensils to protect itself. It screams, for behind it’s shades he is blind.

https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics  

Continuing our countdown with Capsule Monster #6 Captain Chippy! One of our few Legendary Capsule Monsters, he controls his chip minions to attack their enemies!

https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics

Minor post while I get things together but just wanted to wish everyone a happy Juneteenth! I'm proud to have a game with the main protagonist be an Afro-Latina who is a lesbian! We all need more women of color content!

I am exciting to note that I am currently 2/3 of the way there to the needed 60 followers to launch the kickstarters! I want to take this time to thank everyone who has shown their support so far! As always I'm open to feedback!

https://www.kickstarter.com/projects/thelastyurisamurai/capsule-monsters-tactics

Here to announce I will be a guest talking about CMT on Liliana's stream! Come hop by to show your support and listen to an awesome streamer!!!

Continuing our countdown with Capsule Monster #5 Game Man! A child's soul in a toy that was forced to age in a cruel world.

Quick update to say I'll begin marketing again (and launching the kickstarter) on September 1st!! In the meantime here's my next game!

https://thelastyurisamurai.itch.io/sapphic-tactics

Viewing posts 21 to 50 of 50 · Previous page · First page