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This was a lovely game! The limited palette made your use of color striking and powerful, as well as clearly illustrating dangers. I think making the enemies white instead of red made for better clarity on them not being projectiles, and created a definite moment of surprise when encountering the first hopping enemy. A really cool, clever concept! Definitely smart, well-designed, and thoughtful. :)

Thank you very much ! I'm really glad I went with the 2 colors palette, it helped me a lot in the spriting process since I really suck at art !